You may be right about the title. This looks misleading. Thanks.
There's no need. There are already many excellent C++ textbooks and web sites out there. I don't see the point in writing something that's already done well elsewhere. So I really don't understand the entire purpose of your posts. Even if your posts were 100% correct, what new unique perspective are your posts bringing to the table?
Many people are here to learn, to be persistent and to share something. What is not new to you may be new to someone else.
Many people are here to learn, to be persistent and to share something. What is not new to you may be new to someone else.
Then write a post recommending an already-written good C++ book; or link to an already-written C++ web series that you've found. Writing yet another series of intro to C++ posts seems like a lot more work when excellent alternatives already exist.
Thank you. And I hope you didn't think I was taking a harsh stance. I want you to know that I will benefit from your experience. I've already started reviewing most of your projects in your Github Repo.
The decimal numeral system (also called the base-ten positional numeral system, and occasionally called denary /ˈdiːnəri/[1] or decanary) is the standard system for denoting integer and non-integer numbers.
In computing, floating-point arithmetic (FP) is arithmetic using formulaic representation of real numbers as an approximation to support a trade-off between range and precision.
Can we say that 3.14 is a decimal number and that in the expression float a = 3.14 uses a decimal number to initialize a floatting-point variable?
About sizes of integral types:
The <int> and <long> data types occupy 4 bytes of memory, and the <short> data types occupy 2 bytes.
This is true on most modern computers, with the most common toolchains. This is not guaranteed in C++ for every CPU with every toolchain. See stackoverflow.com/questions/589575... for more details.
There's a distinction between the numeric value and how that value is expressed or printed. 3.14 is a floating-point number printed in a base 10, that is using decimal digits. However, the same floating point number can also be printed in any arbitrary base, e.g., base 2 (using binary digits), base 8 (using octal digits), or base 16 (using hexadecimal digits). For example, see here. Not that neither C nor C++ supports any "point" other than a decimal point, but that doesn't invalidate the concepts.
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You may be right about the title. This looks misleading. Thanks.
Many people are here to learn, to be persistent and to share something. What is not new to you may be new to someone else.
Then write a post recommending an already-written good C++ book; or link to an already-written C++ web series that you've found. Writing yet another series of intro to C++ posts seems like a lot more work when excellent alternatives already exist.
Thank you. And I hope you didn't think I was taking a harsh stance. I want you to know that I will benefit from your experience. I've already started reviewing most of your projects in your Github Repo.
Decimal vs floatting-point : en.wikipedia.org/wiki/Decimal
en.wikipedia.org/wiki/Floating-poi...
Can we say that 3.14 is a decimal number and that in the expression
float a = 3.14
uses a decimal number to initialize a floatting-point variable?About sizes of integral types:
This is true on most modern computers, with the most common toolchains. This is not guaranteed in C++ for every CPU with every toolchain. See stackoverflow.com/questions/589575... for more details.
There's a distinction between the numeric value and how that value is expressed or printed. 3.14 is a floating-point number printed in a base 10, that is using decimal digits. However, the same floating point number can also be printed in any arbitrary base, e.g., base 2 (using binary digits), base 8 (using octal digits), or base 16 (using hexadecimal digits). For example, see here. Not that neither C nor C++ supports any "point" other than a decimal point, but that doesn't invalidate the concepts.