Building a Retro RoboCop Game Using Python and Amazon Q CLI
As part of the Amazon Q Developer CLI #BuildGamesChallenge, I created a side-scrolling shooter game inspired by the classic RoboCop arcade feel. I used Python, Pygame, and the Amazon Q CLI to design, build, and debug my game entirely through conversational development.
Why RoboCop?
I’ve always been drawn to retro side-scrolling shooters, and RoboCop seemed like the perfect inspiration. The iconic character, combined with a simple scrolling background and shooting mechanics, gave me a focused yet fun game idea to work on.
Tools I Used
- Python 3 with Pygame – the game engine
- Amazon Q Developer CLI – for help with generating code and learning game dev concepts
- VS Code on WSL (Ubuntu) – my development environment
- Git + GitHub – for version control and project sharing
How Amazon Q Helped
Effective Prompting Techniques
Instead of asking for entire chunks of code, I learned to:
- Ask Amazon Q specific questions like "What is
pygame.Rectand what parameters does it take?" - Request code snippets with explanations to understand why each part matters
- Use it as a rubber duck debugger when things didn’t work as expected
AI Help with Classic Programming Challenges
Amazon Q helped me tackle:
- Managing game loops and frame rates
- Handling user inputs (
pygame.event) - Drawing sprites and bullets on screen
- Creating collision logic with
Rect.colliderect() - Designing menus (pause screen and start screen) using semi-transparent overlays
Automation & Debugging
Some examples of where Q saved time:
- Generating boilerplate for starting the game window
- Auto-scaling my RoboCop PNG sprite
- Explaining how to create multiple background layers for the scrolling effect
- Troubleshooting why bullets weren't appearing (helped debug
pygame.draw.rect()usage)
Game Features
Here’s what the final game currently includes:
- Start screen with title, instructions, and control tips
- RoboCop character rendered as a PNG sprite
- Scrolling background that simulates forward movement
- Spacebar shooting: fire red rectangular bullets from RoboCop
- Enemy spawning from the right side of the screen at timed intervals
- Collision detection between bullets and enemies
- Score tracking
- Pause screen with resume/exit options
- ESC key to exit or return to main menu
Final Output
Interesting Code Snippets
Bullet Firing & Movement
if event.key == pygame.K_SPACE:
new_bullet = {
"x": player_rect.x + player_rect.width,
"y": player_rect.y + player_rect.height // 2 - 40,
"rect": pygame.Rect(player_rect.x + player_rect.width, player_rect.y + player_rect.height // 2 - 40, 25, 5)
}
bullets.append(new_bullet)
# In game loop
for bullet in bullets[:]:
bullet["x"] += bullet_speed
bullet["rect"].x = bullet["x"]
if bullet["x"] > SCREEN_WIDTH:
bullets.remove(bullet)
# Enemy Spawning
enemy_spawn_timer += 1
if enemy_spawn_timer >= enemy_spawn_delay:
enemy_y = player_rect.y
new_enemy = {
"x": SCREEN_WIDTH,
"y": enemy_y,
"rect": pygame.Rect(SCREEN_WIDTH, enemy_y, 50, 250)
}
enemies.append(new_enemy)
enemy_spawn_timer = 0
# Collision Detection
for bullet in bullets[:]:
for enemy in enemies[:]:
if bullet["rect"].colliderect(enemy["rect"]):
bullets.remove(bullet)
enemies.remove(enemy)
score += 10
break
What I Learned
- Pygame basics: window creation, screen refresh, event handling
- How game objects move in frames
- How to manage sprites, background, and logic in a single loop
What's Next?
Some improvements and additions I’m thinking of:
- Adding sound effects (shooting, enemy hit)
- Creating a health bar and lives
- Level-based difficulty
- Better graphics/sprites (instead of rectangles for bullets/enemies)
- Add an end screen (win or game over)
Final Thoughts
This project started small, but Amazon Q CLI made it easier to explore ideas without getting stuck. It wasn’t just about getting code written. It was about learning and problem-solving through conversation.
Instead of just Googling, I could talk to Amazon Q CLI and ask why things worked, not just how. That made this retro game building challenge one of the most educational and enjoyable projects I’ve worked on.
GitHub Repo: https://github.com/GLJ20/simple-robocop
Hashtags: #AmazonQDevCLI #BuildGamesChallenge

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