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Discussion on: 4 Things Developers Take for Granted That Used to Be Really Hard

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Guney Ozsan

I remembered playing Monkey Island 2 on Amiga (no hard drive and like 10 floppies). In one scene you needed to switch disks when a character spits, and you needed to switch back the disks when the flying spit lands on your face. It was so hard to keep it going without a HD.