
Started with a parser that only showed default cubes. Now rendering actual 3D meshes from 90s VRML files!
The breakthrough: Adding IndexedFaceSet support to parse vertices and face indices into THREE.js BufferGeometry.
Kiro helped me:
- Debug the nested brace matching issue
- Build custom A-Frame geometry components
- Fix React re-render conflicts with A-Frame registration
From "everything is a teal cube" β actual colored 3D shapes β¨
@kirodotdev
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