Yeah so there are many types of things that you want to abstract, avoiding code duplication is usually a good idea, also applies to small static things like primitives and well-defined components. The context of this article was more around the reuse of entire user experiences in a "Micro-frontend" application and how the DRY principle might not be a good idea for that use case.
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Yeah so there are many types of things that you want to abstract, avoiding code duplication is usually a good idea, also applies to small static things like primitives and well-defined components. The context of this article was more around the reuse of entire user experiences in a "Micro-frontend" application and how the DRY principle might not be a good idea for that use case.