For python game development, libraries such as pygame, panda3d, ursina engine, pyglet and even tkinter is used instead of game engines. Sure you can use game engines and add additional extensions that make use of python language such as godot but most of the time when you do this, the performance is greatly reduced. If you are looking for gui based approach from game development, you can look into unity's visual scripting or unreal engine's blueprint. But I would recommend you learning the core language that helps the engine itself. If it is C# for unity or C++ for UE or gdscript for godot, pick one and work on it.
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For python game development, libraries such as pygame, panda3d, ursina engine, pyglet and even tkinter is used instead of game engines. Sure you can use game engines and add additional extensions that make use of python language such as godot but most of the time when you do this, the performance is greatly reduced. If you are looking for gui based approach from game development, you can look into unity's visual scripting or unreal engine's blueprint. But I would recommend you learning the core language that helps the engine itself. If it is C# for unity or C++ for UE or gdscript for godot, pick one and work on it.