I'm interested in making information visualization interfaces, kind of like what you see in sci-fi movies, like Minority Report. So this would include a combination of css animations (for elastic UI transitions) and webgl (for data visualizations, using libraries such as E-Charts). From what I can tell, using schedulers like in Rxjs would enable me to control these animations without complex state management.
I might be wrong - again I'm learning RXJS - but schedulers seem to be what can be used to control animations on the web, where lower and higher bandwidths enable different framerates. At a high level, this is what Unity is doing for their new tech stack using the jobs scheduler, so I'm following their lead. On a lower level, with RXJS, I'm following the guidance of Ben Lesh (RXJS core team member) on doing advanced animations using RXJS schedulers. All this seems to be to move away from complex stateful OOP to an event-driven time-based synchronized computing model.
If it is what works for you, I recommend you keep using it. Nevertheless, I'd be willing to support something similar in rubico, if desired. What do you mean by bandwidth?
By bandwidth Im referring to using the scheduler to adjust rendering frame rate to user device capabilities. This sort of thing is being explored in the WebXR api spec. But more broadly, it seems the use of a scheduler is needed for real-time streaming interaction. Reactive manifesto readings mentions the idea of a scheduler as central to FRP, though its pretty unexplored in the community, perhaps due to the overall barrier of jargon complexity. For more clarity on FRP, I think discrete event simulation modeling offers clarity on all the concepts. For example, all events incorporate the notion of delay, for future processing and handling in schedulers. So if you could incorporate schedulers in your library that offers a simpler approach to FRP than rxjs, I'd be interested in giving it a try.
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I'm interested in making information visualization interfaces, kind of like what you see in sci-fi movies, like Minority Report. So this would include a combination of css animations (for elastic UI transitions) and webgl (for data visualizations, using libraries such as E-Charts). From what I can tell, using schedulers like in Rxjs would enable me to control these animations without complex state management.
Hmm I see. Actually I hope one day we can all interact with computers like in Minority Report heheh. What do you like about schedulers currently?
I might be wrong - again I'm learning RXJS - but schedulers seem to be what can be used to control animations on the web, where lower and higher bandwidths enable different framerates. At a high level, this is what Unity is doing for their new tech stack using the jobs scheduler, so I'm following their lead. On a lower level, with RXJS, I'm following the guidance of Ben Lesh (RXJS core team member) on doing advanced animations using RXJS schedulers. All this seems to be to move away from complex stateful OOP to an event-driven time-based synchronized computing model.
If it is what works for you, I recommend you keep using it. Nevertheless, I'd be willing to support something similar in rubico, if desired. What do you mean by bandwidth?
By bandwidth Im referring to using the scheduler to adjust rendering frame rate to user device capabilities. This sort of thing is being explored in the WebXR api spec. But more broadly, it seems the use of a scheduler is needed for real-time streaming interaction. Reactive manifesto readings mentions the idea of a scheduler as central to FRP, though its pretty unexplored in the community, perhaps due to the overall barrier of jargon complexity. For more clarity on FRP, I think discrete event simulation modeling offers clarity on all the concepts. For example, all events incorporate the notion of delay, for future processing and handling in schedulers. So if you could incorporate schedulers in your library that offers a simpler approach to FRP than rxjs, I'd be interested in giving it a try.