Hey Aaron, thanks for the tutorial!
I would be curious to know your opinion about my F# wrapper around Durable Functions: github.com/mikhailshilkov/DurableF...
Interesting approach, I'll have a play and see about implementing the post demo using the package.
So far I haven't found Durable Functions too bad with F# (lack of tooling aside) so I haven't really tried to do anything particularly "F#-y" with it.
Biggest thing I miss going from C# to F# for them is the lack of nameof support to strongly type the calls, but I see you're doing that with Typed Activities, but the Activity.define then Activity.run feels a bit like double-handling to me.
nameof isn't quite strong typing: you avoid the name typos, but still can pass anything as input and expect anything as output.
You are right about the double-handling: ideally, the tooling would make the actual Function definitions with calls to run automatically. For now, this would mean code gen, because attributes are required. Part of why I created this issue.
We're a place where coders share, stay up-to-date and grow their careers.
We strive for transparency and don't collect excess data.