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Discussion on: Pusher Contest Idea: JavaScript Game (2)

 
mikkpr profile image
Mikk Pristavka

[I messed up and deleted the post because I thought I had replied to my own comment instead of your reply :/]

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kayis profile image
K

no problem.

Other idea:

People gather clicks locally and send them to the server in a bunch and the server decides who gets the invoice?

Like some players click 10 times some players click 50 times and the one with the most gets it?

Maybe the criteria needs to be better...

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mikkpr profile image
Mikk Pristavka

Maybe each company puts out an assignment, consisting of 1..N units of work (can be clicks or batched clicks, I guess) and other companies can choose one or more assignments to work on. Working == clicking, and different companies can work on the same assignment simultaneously, but only the fastest one actually claims the reward. Assignments could consist of multiple steps, so maybe each step takes 20 batched clicks to complete and each step has its own reward. Or incorporate the sniping idea and let the last step claim the whole reward for the assignment?

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kayis profile image
K

Maybe not invoices but products?

  • there are rounds that take like 10 seconds or something
  • everyone is building a product with clicks (locally) in this time
  • when they think they are finished, they submit the product
  • when they don't finish in the time they get a penalty
  • earlier products get some kind of benefit, because customers can buy them quicker
  • in the end the company gets the money when they got the faster * better product?
  • a burn-rate could cost every company money per round
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mikkpr profile image
Mikk Pristavka

aha, that could work. also, what about building multiple products per round, if you choose? Every product might bring in some revenue each round, so you can either build one very good product (submit it right as the round ends) or multiple smaller ones, and the one who finds the perfect balance between quality and quantity is the winner?