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Discussion on: Sprint Demo/Retrospective Best Practices

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Markus Zancolò

Tiny team, many hats. Sounds like the more reasons for demos and retro.
In my experience, having lots of hats increases the risk of talking to less about it. But talking about it/showing it is also a good way to rethink it yourself.
I myself found lots of problems (code and concept) by showing it to someone who would have only said "looks nice", but while telling them what I did there were the famous "wait a minute"-moments ;)

Nevertheless I wouldn't go for to much metric in a small team. As you said: lots of overhead. But at least a "what did we want to achieve" vs "what did we achieve" is always possible and reasonable I think.