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Discussion on: What's the longest you've ever spent debugging a single bug?

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edA‑qa mort‑ora‑y

I recently had a bug in my message stack, which took a few days to isolate what was happening, then took 2-3 weeks to fix, as I had to build a new message stack.

I wrote about it in dev.to/mortoray/high-throughput-ga...

My game has encountered several major defects, usually in libraries or the browsers, which required a lot of effort to workaround.