Along with the new 2D hardware accelerated API in SDL2, we can draw primitive shapes like rectangles. Two functions, SDL_RenderDrawRect() and SDL_R...
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If I used SDL_HARDWARE_ACCELERATED to get my renderer, do I get more benefits of the hardware acceleration by batching the primitives I draw? For example using RenderDrawLines and RenderDrawRects calls with things batched? Separate but related--Is there any way to tell that I'm actually getting a hardware acceleration?