Working in C# and C++ is amazing but it's only really designed for desktop games. You'll see big games such as Playerunknown's Battlegrounds and Overwatch using these two languages for them, but seeing as I did phone development I stuck with Java because that's what Android supports.
Sorry, but this is just plain wrong. First, because you need to squeeze the most out of the hardware available on a phone without wasting resources, C++ is the choice for high-performant games (not talking about flappy birds here, obviously).
Unity3D for example, which is written in C++, can be used in Android.
And second, because Android itself provides an NDK to allow developers to easily implement part of their app in C/C++ .
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Sorry, but this is just plain wrong. First, because you need to squeeze the most out of the hardware available on a phone without wasting resources, C++ is the choice for high-performant games (not talking about flappy birds here, obviously).
Unity3D for example, which is written in C++, can be used in Android.
And second, because Android itself provides an NDK to allow developers to easily implement part of their app in C/C++ .