Like I said, everything is individual. Replacing manual analysis is impossible, and there are exceptions - However, I've heard the statement "LOC is irrelevant" way too many times, and it's often an excuse given by lazy developers to hide the fact that they're not working ...
Hmm perhaps, I would say you shouldn't use LOC as a metric, I would say if you are, something else in your process is missing.
Like I say commits are useful to review. But even those could be misleading from the outside.
A good example, if someone external had measured my team on LOC over the past 3 months they would say their productivity has gone down. They/we have built a small react game for a client, the first month was a flurry of new code building the engine for the game etc. But the last month has all been about refinement, small tweaks to the game logic to make it more fun, fixes to obscure bugs on certain mobile devices etc.
If someone had measured the team members on commits 5 months ago, they would have seen a series of small copy changes. Not due to lazyness but due to a very frustrating product backlog issue which I was spending a lot of time fixing in the background. You could say the commits could highlight an issue here but I'd worry the blame Would be put on the wrong people
You're right, but then the article wouldn't be as controversial, so I have to exaggerate some points. I don't disagree with you, I just feel that the statement "LOC is useless" is abused by (some) developers, such that they can hide ...
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Like I said, everything is individual. Replacing manual analysis is impossible, and there are exceptions - However, I've heard the statement "LOC is irrelevant" way too many times, and it's often an excuse given by lazy developers to hide the fact that they're not working ...
Hmm perhaps, I would say you shouldn't use LOC as a metric, I would say if you are, something else in your process is missing.
Like I say commits are useful to review. But even those could be misleading from the outside.
A good example, if someone external had measured my team on LOC over the past 3 months they would say their productivity has gone down. They/we have built a small react game for a client, the first month was a flurry of new code building the engine for the game etc. But the last month has all been about refinement, small tweaks to the game logic to make it more fun, fixes to obscure bugs on certain mobile devices etc.
If someone had measured the team members on commits 5 months ago, they would have seen a series of small copy changes. Not due to lazyness but due to a very frustrating product backlog issue which I was spending a lot of time fixing in the background. You could say the commits could highlight an issue here but I'd worry the blame Would be put on the wrong people
You're right, but then the article wouldn't be as controversial, so I have to exaggerate some points. I don't disagree with you, I just feel that the statement "LOC is useless" is abused by (some) developers, such that they can hide ...