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Poojith Devineni
Poojith Devineni

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Hangman, making a game with AWS Q CLI

  • Your chosen game and why you picked it.

My chosen game was Hangman, but originally I was going to do Connect 4, but had some trouble with AWS Q CLI, and I asked it what games it could make, and it said Hangman, so that is why I decided to do Hangman.

  • Effective prompting techniques you discovered.

When I gave AWS Q CLI the command to write the code,, it gave it with numbers on the left side,, but when I added "make it copy and pasteable" it made it easier to just copy, paste, and run instead of copy, paste, remove the numbers, and test.

  • How AI handled classic programming challenges.

It handled it well with small improvements. For example, when I was making the Connect 4 game, whenever I gave it the command and put it in PyCharm, it kept saying "Process finished with exit code 0" with nothing above or below it.

  • Examples of development automation that saved you time.

Adding "make it copy and pasteable" so I can just copy and paste it into PyCharm. Which made it a lot easier and a lot less time-consuming if I wasn't able to do that.

  • Code examples of interesting AI-generated solutions.

It removed stuff that was causing the problem and added other stuff to replace it.

  • Screenshots or gameplay footage of your final creation.

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