Microsoft.AspNetCore.SignalR.Client ver 7.0.0 [I already tried same version as yours it doesn't work too]
Error 1:
C:\Program Files\Unity\Hub\Editor\2021.3.11f1\Editor\Data\il2cpp\build\deploy\il2cpp.exe --convert-to-cpp --data-folder=D:/Nimets/Projects/KhmerChess/KhmerChessClient/Library/Bee/artifacts/Android/il2cppOutput/data --generatedcppdir=D:/Nimets/Projects/KhmerChess/KhmerChessClient/Library/Bee/artifacts/Android/il2cppOutput/cpp --enable-analytics --emit-null-checks --enable-array-bounds-check --dotnetprofile=unityaot-linux --profiler-report --profiler-output-file=D:/Nimets/Projects/KhmerChess/KhmerChessClient/Library/Bee/artifacts/il2cpp_conv_oudx.traceevents --print-command-line
Error: IL2CPP error (no further information about what managed code was being converted is available)
System.InvalidOperationException: Sequence contains no elements
at System.Linq.ThrowHelper.ThrowNoElementsException()
at System.Linq.Enumerable.First[TSource](IEnumerable1 source)
at Unity.IL2CPP.DataModel.BuildLogic.DataModelBuilder.Initialize(UnderConstruction2& systemAssembly)
at Unity.IL2CPP.DataModel.BuildLogic.DataModelBuilder.Build()
at Unity.IL2CPP.Contexts.Components.DataModelComponent.Load(LoadSettings loadSettings, Boolean ownsTypeContext, Boolean ownsBuilder, DataModelBuilder& builder)
at Unity.IL2CPP.AssemblyConversion.Phases.InitializePhase.Run(AssemblyConversionContext context)
at Unity.IL2CPP.AssemblyConversion.Classic.ClassicConverter.Run(AssemblyConversionContext context)
at Unity.IL2CPP.AssemblyConversion.AssemblyConverter.ConvertAssemblies(AssemblyConversionInputData data, AssemblyConversionParameters parameters, AssemblyConversionInputDataForTopLevelAccess dataForTopLevel)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Error 2: Building D:\Nimets\Projects\KhmerChess\KhmerChessClient\Library\Bee\artifacts\unitylinker_xy1a.traceevents failed with output:
C:\Program Files\Unity\Hub\Editor\2021.3.11f1\Editor\Data\il2cpp\build\deploy\UnityLinker.exe --search-directory=D:/Nimets/Projects/KhmerChess/KhmerChessClient/Temp/StagingArea/Data/Managed --out=Library/Bee/artifacts/Android/ManagedStripped --include-link-xml=D:/Nimets/Projects/KhmerChess/KhmerChessClient/Temp/StagingArea/Data/Managed\MethodsToPreserve.xml --include-link-xml=D:/Nimets/Projects/KhmerChess/KhmerChessClient/Temp/StagingArea/Data/Managed\TypesInScenes.xml --include-link-xml=D:/Nimets/Projects/KhmerChess/KhmerChessClient/Temp/StagingArea/Data/Managed\SerializedTypes.xml --include-link-xml=D:\Nimets\Projects\KhmerChess\KhmerChessClient\Temp\burst.link.xml --include-link-xml=D:\Nimets\Projects\KhmerChess\KhmerChessClient\Assets\link.xml --include-link-xml=D:\Nimets\Projects\KhmerChess\KhmerChessClient\Assets\Packages\FacebookSDK\link.xml --include-link-xml=C:/Program Files/Unity/Hub/Editor/2021.3.11f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools/AndroidNativeLink.xml --include-directory=D:/Nimets/Projects/KhmerChess/KhmerChessClient/Temp/StagingArea/Data/Managed --profiler-report --profiler-output-file=D:/Nimets/Projects/KhmerChess/KhmerChessClient/Library/Bee/artifacts/unitylinker_xy1a.traceevents --dotnetprofile=unityaot-linux --dotnetruntime=Il2Cpp --platform=Android --use-editor-options --enable-engine-module-stripping --engine-modules-asset-file=C:/Program Files/Unity/Hub/Editor/2021.3.11f1/Editor/Data/PlaybackEngines/AndroidPlayer/modules.asset --editor-data-file=D:/Nimets/Projects/KhmerChess/KhmerChessClient/Temp/StagingArea/Data/Managed/EditorToUnityLinkerData.json --include-unity-root-assembly=D:/Nimets/Projects/KhmerChess/KhmerChessClient/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll --include-unity-root-assembly=D:/Nimets/Projects/KhmerChess/KhmerChessClient/Temp/StagingArea/Data/Managed/Unity.RenderPipelines.Universal.Runtime.dll --include-unity-root-assembly=D:/Nimets/Projects/KhmerChess/KhmerChessClient/Temp/StagingArea/Data/Managed/Unity.TextMeshPro.dll --include-unity-root-assembly=D:/Nimets/Projects/KhmerChess/KhmerChessClient/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll --include-unity-root-assembly=D:/Nimets/Projects/KhmerChess/KhmerChessClient/Temp/StagingArea/Data/Managed/Unity.RenderPipelines.Core.Runtime.dll --include-unity-root-assembly=D:/Nimets/Projects/KhmerChess/KhmerChessClient/Temp/StagingArea/Data/Managed/Facebook.Unity.Settings.dll --print-command-line --enable-analytics
Fatal error in Unity CIL Linker
System.NullReferenceException: Object reference not set to an instance of an object.
at Unity.Linker.Analytics.AnalyticsService.RecognizedReflectionAccessPattern(IMemberDefinition source, Instruction sourceInstruction, IMetadataTokenProvider accessedItem)
at Mono.Linker.Dataflow.ReflectionMethodBodyScanner.MarkTypeForDynamicallyAccessedMembers(ReflectionPatternContext& reflectionContext, TypeDefinition typeDefinition, DynamicallyAccessedMemberTypes requiredMemberTypes)
at Mono.Linker.Dataflow.ReflectionMethodBodyScanner.RequireDynamicallyAccessedMembers(ReflectionPatternContext& reflectionContext, DynamicallyAccessedMemberTypes requiredMemberTypes, ValueNode value, IMetadataTokenProvider targetContext)
at Mono.Linker.Dataflow.ReflectionMethodBodyScanner.ProcessGenericArgumentDataFlow(GenericParameter genericParameter, TypeReference genericArgument, IMemberDefinition source)
at Mono.Linker.Steps.MarkStep.MarkGenericArgumentConstructors(IGenericInstance instance, IMemberDefinition sourceLocationMember)
at Mono.Linker.Steps.MarkStep.MarkGenericArguments(IGenericInstance instance, IMemberDefinition sourceLocationMember)
at Mono.Linker.Steps.MarkStep.GetOriginalType(TypeReference type, DependencyInfo reason, IMemberDefinition sourceLocationMember)
at Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference, DependencyInfo reason, IMemberDefinition sourceLocationMember)
at Mono.Linker.Steps.MarkStep.MarkInterfaceImplementation(InterfaceImplementation iface, TypeDefinition type)
at Mono.Linker.Steps.MarkStep.MarkInterfaceImplementations(TypeDefinition type)
at Mono.Linker.Steps.MarkStep.MarkRequirementsForInstantiatedTypes(TypeDefinition type)
at Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference, DependencyInfo reason, IMemberDefinition sourceLocationMember)
at Mono.Linker.Steps.MarkStep.InitializeType(TypeDefinition type)
at Mono.Linker.Steps.MarkStep.InitializeAssembly(AssemblyDefinition assembly)
at Unity.Linker.Steps.UnityMarkStep.InitializeAssembly(AssemblyDefinition assembly)
at Mono.Linker.Steps.MarkStep.Initialize()
at Mono.Linker.Steps.MarkStep.Process(LinkContext context)
at Unity.Linker.Steps.UnityMarkStep.Process(LinkContext context)
at Unity.Linker.UnityPipeline.ProcessStep(LinkContext context, IStep step)
at Mono.Linker.Pipeline.Process(LinkContext context)
at Unity.Linker.UnityDriver.UnityRun(Boolean noProfilerAllowed, ILogger customLogger)
at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling(ILogger customLogger, Boolean noProfilerAllowed)
at Unity.Linker.UnityDriver.RunDriver()
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
I have problem when build for android.
Environments
Error 1:
1 source)C:\Program Files\Unity\Hub\Editor\2021.3.11f1\Editor\Data\il2cpp\build\deploy\il2cpp.exe --convert-to-cpp --data-folder=D:/Nimets/Projects/KhmerChess/KhmerChessClient/Library/Bee/artifacts/Android/il2cppOutput/data --generatedcppdir=D:/Nimets/Projects/KhmerChess/KhmerChessClient/Library/Bee/artifacts/Android/il2cppOutput/cpp --enable-analytics --emit-null-checks --enable-array-bounds-check --dotnetprofile=unityaot-linux --profiler-report --profiler-output-file=D:/Nimets/Projects/KhmerChess/KhmerChessClient/Library/Bee/artifacts/il2cpp_conv_oudx.traceevents --print-command-line
Error: IL2CPP error (no further information about what managed code was being converted is available)
System.InvalidOperationException: Sequence contains no elements
at System.Linq.ThrowHelper.ThrowNoElementsException()
at System.Linq.Enumerable.First[TSource](IEnumerable
at Unity.IL2CPP.DataModel.BuildLogic.DataModelBuilder.Initialize(UnderConstruction
2& systemAssembly)at Unity.IL2CPP.DataModel.BuildLogic.DataModelBuilder.Build()
at Unity.IL2CPP.Contexts.Components.DataModelComponent.Load(LoadSettings loadSettings, Boolean ownsTypeContext, Boolean ownsBuilder, DataModelBuilder& builder)
at Unity.IL2CPP.AssemblyConversion.Phases.InitializePhase.Run(AssemblyConversionContext context)
at Unity.IL2CPP.AssemblyConversion.Classic.ClassicConverter.Run(AssemblyConversionContext context)
at Unity.IL2CPP.AssemblyConversion.AssemblyConverter.ConvertAssemblies(AssemblyConversionInputData data, AssemblyConversionParameters parameters, AssemblyConversionInputDataForTopLevelAccess dataForTopLevel)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Error 2:
Building D:\Nimets\Projects\KhmerChess\KhmerChessClient\Library\Bee\artifacts\unitylinker_xy1a.traceevents failed with output:
C:\Program Files\Unity\Hub\Editor\2021.3.11f1\Editor\Data\il2cpp\build\deploy\UnityLinker.exe --search-directory=D:/Nimets/Projects/KhmerChess/KhmerChessClient/Temp/StagingArea/Data/Managed --out=Library/Bee/artifacts/Android/ManagedStripped --include-link-xml=D:/Nimets/Projects/KhmerChess/KhmerChessClient/Temp/StagingArea/Data/Managed\MethodsToPreserve.xml --include-link-xml=D:/Nimets/Projects/KhmerChess/KhmerChessClient/Temp/StagingArea/Data/Managed\TypesInScenes.xml --include-link-xml=D:/Nimets/Projects/KhmerChess/KhmerChessClient/Temp/StagingArea/Data/Managed\SerializedTypes.xml --include-link-xml=D:\Nimets\Projects\KhmerChess\KhmerChessClient\Temp\burst.link.xml --include-link-xml=D:\Nimets\Projects\KhmerChess\KhmerChessClient\Assets\link.xml --include-link-xml=D:\Nimets\Projects\KhmerChess\KhmerChessClient\Assets\Packages\FacebookSDK\link.xml --include-link-xml=C:/Program Files/Unity/Hub/Editor/2021.3.11f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools/AndroidNativeLink.xml --include-directory=D:/Nimets/Projects/KhmerChess/KhmerChessClient/Temp/StagingArea/Data/Managed --profiler-report --profiler-output-file=D:/Nimets/Projects/KhmerChess/KhmerChessClient/Library/Bee/artifacts/unitylinker_xy1a.traceevents --dotnetprofile=unityaot-linux --dotnetruntime=Il2Cpp --platform=Android --use-editor-options --enable-engine-module-stripping --engine-modules-asset-file=C:/Program Files/Unity/Hub/Editor/2021.3.11f1/Editor/Data/PlaybackEngines/AndroidPlayer/modules.asset --editor-data-file=D:/Nimets/Projects/KhmerChess/KhmerChessClient/Temp/StagingArea/Data/Managed/EditorToUnityLinkerData.json --include-unity-root-assembly=D:/Nimets/Projects/KhmerChess/KhmerChessClient/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll --include-unity-root-assembly=D:/Nimets/Projects/KhmerChess/KhmerChessClient/Temp/StagingArea/Data/Managed/Unity.RenderPipelines.Universal.Runtime.dll --include-unity-root-assembly=D:/Nimets/Projects/KhmerChess/KhmerChessClient/Temp/StagingArea/Data/Managed/Unity.TextMeshPro.dll --include-unity-root-assembly=D:/Nimets/Projects/KhmerChess/KhmerChessClient/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll --include-unity-root-assembly=D:/Nimets/Projects/KhmerChess/KhmerChessClient/Temp/StagingArea/Data/Managed/Unity.RenderPipelines.Core.Runtime.dll --include-unity-root-assembly=D:/Nimets/Projects/KhmerChess/KhmerChessClient/Temp/StagingArea/Data/Managed/Facebook.Unity.Settings.dll --print-command-line --enable-analytics
Fatal error in Unity CIL Linker
System.NullReferenceException: Object reference not set to an instance of an object.
at Unity.Linker.Analytics.AnalyticsService.RecognizedReflectionAccessPattern(IMemberDefinition source, Instruction sourceInstruction, IMetadataTokenProvider accessedItem)
at Mono.Linker.Dataflow.ReflectionMethodBodyScanner.MarkTypeForDynamicallyAccessedMembers(ReflectionPatternContext& reflectionContext, TypeDefinition typeDefinition, DynamicallyAccessedMemberTypes requiredMemberTypes)
at Mono.Linker.Dataflow.ReflectionMethodBodyScanner.RequireDynamicallyAccessedMembers(ReflectionPatternContext& reflectionContext, DynamicallyAccessedMemberTypes requiredMemberTypes, ValueNode value, IMetadataTokenProvider targetContext)
at Mono.Linker.Dataflow.ReflectionMethodBodyScanner.ProcessGenericArgumentDataFlow(GenericParameter genericParameter, TypeReference genericArgument, IMemberDefinition source)
at Mono.Linker.Steps.MarkStep.MarkGenericArgumentConstructors(IGenericInstance instance, IMemberDefinition sourceLocationMember)
at Mono.Linker.Steps.MarkStep.MarkGenericArguments(IGenericInstance instance, IMemberDefinition sourceLocationMember)
at Mono.Linker.Steps.MarkStep.GetOriginalType(TypeReference type, DependencyInfo reason, IMemberDefinition sourceLocationMember)
at Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference, DependencyInfo reason, IMemberDefinition sourceLocationMember)
at Mono.Linker.Steps.MarkStep.MarkInterfaceImplementation(InterfaceImplementation iface, TypeDefinition type)
at Mono.Linker.Steps.MarkStep.MarkInterfaceImplementations(TypeDefinition type)
at Mono.Linker.Steps.MarkStep.MarkRequirementsForInstantiatedTypes(TypeDefinition type)
at Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference, DependencyInfo reason, IMemberDefinition sourceLocationMember)
at Mono.Linker.Steps.MarkStep.InitializeType(TypeDefinition type)
at Mono.Linker.Steps.MarkStep.InitializeAssembly(AssemblyDefinition assembly)
at Unity.Linker.Steps.UnityMarkStep.InitializeAssembly(AssemblyDefinition assembly)
at Mono.Linker.Steps.MarkStep.Initialize()
at Mono.Linker.Steps.MarkStep.Process(LinkContext context)
at Unity.Linker.Steps.UnityMarkStep.Process(LinkContext context)
at Unity.Linker.UnityPipeline.ProcessStep(LinkContext context, IStep step)
at Mono.Linker.Pipeline.Process(LinkContext context)
at Unity.Linker.UnityDriver.UnityRun(Boolean noProfilerAllowed, ILogger customLogger)
at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling(ILogger customLogger, Boolean noProfilerAllowed)
at Unity.Linker.UnityDriver.RunDriver()
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Error 3:
BuildFailedException: Incremental Player build failed!
UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <4e64905d831f4883a53259ef37fb023b>:0)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <4e64905d831f4883a53259ef37fb023b>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <5e58a3838afa4e88a08dc92f05003dcc>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <4e64905d831f4883a53259ef37fb023b>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Problem solve by update editor to ver.2022.3.16f1