Yeah this article doesn't actually get into anything hierarchical, or implement any sort of disposal. In Solid we have an idea of ownership where child effects are owned by parents as well and follow the same disposal pattern. If you want to understand this a bit more I recommend reading the article linked at the end, Reactivity to Rendering. I go into how I built a framework on top of this and it talks more about disposal and ownership.
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Yeah this article doesn't actually get into anything hierarchical, or implement any sort of disposal. In Solid we have an idea of ownership where child effects are owned by parents as well and follow the same disposal pattern. If you want to understand this a bit more I recommend reading the article linked at the end, Reactivity to Rendering. I go into how I built a framework on top of this and it talks more about disposal and ownership.