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Steve Chacha
Steve Chacha

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Getting started with Kotlin

Kotlin Programming for Beginners

Learn Kotlin Programming, its basics and Fundamentals from scratch.

Topics to be covered

  1. Data Types and Variables
    • Data Types and Variables
    • String, Literals and String Interpolation
    • Comments
  2. Constants, Variables and Data Types
  3. Control Flow Statements
    • IF ELSE
    • IF Expressions
    • WHEN Expressions
  4. Loop Control Statements
    • What are Iterators?
    • FOR Loop and how it works
    • WHILE Loop
    • DO WHILE Loop
    • BREAK statements
    • CONTINUE keyword
    • Labelled FOR Loop
  5. Functions and Interoperability
    • Declaring functions
    • Interoperability with Java code
    • Function as Expressions
    • Extension Functions
    • Infix Functions
    • Default Parameters
    • Named Parameters
    • Tailrec Functions
  6. Object Oriented Programming in Kotlin
    • Defining Class and creating Objects
    • INIT block
    • Primary and Secondary Constructors
    • Properties ( Field variables )
    • Inheritance
    • Method and Property Overriding
    • Polymorphism
    • Abstract Class, Property and Method
    • Interface
    • Data Class
    • Object Declaration
    • Companion Object
  7. Functional Programming in Koltin
    • Lambdas
    • Higher-Order Functions
    • Closures
    • 'it' keyword
    • 'with' function
    • 'apply' function
  8. Collections in Kotlin
    • Arrays
    • List
    • Map and HashMap
    • Set and HashSet
  9. Sorting and Filtering
    • "filter" function
    • "map" function
    • Predicates: all, any, find, count.
  10. Kotlin NULL Safety
    • Safe call
    • with Let
    • Elvis
    • Lateinit keyword
    • Lazy delegation and 'lateinit' vs. 'lazy'
// Hello World 

fun main(args: Array<String>) {

    print("Hello World")
}

Output 

Hello World

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Defining Variable

val

It can be assigned a value only once
They are immutable string

fun main(args: Array<String>) {

    val x=2
    println( "value x is : $x ")
}

Output
2 
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Var

It can be reassigned a value after assigned locally
They are mutable string

fun main(args: Array<String>) {
    var y=10
    y+=2

    println(y)
}

Output

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Comments

Like in other programming languages comments are used to explain or highlight what your are talking about. It helps in documentation for developers
Comments are ignored during code complation

Comment are written in two version

Using block comments

/*

  • This is comment line 1
  • */
fun main(args: Array<String>) {    

     // This is inline comment ...
    print("Hello World")
}

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By use of double slashes //

fun main (){

    // This is a comment
}

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Data types

In kotlin data types are all object.
They include

Data types              size   

Boolean                 1 bit
Byte                    8 bit
Char                    16 bit
Short                   16 bit
Int                     32 bit
Long                    64 bit
Float                   32 bit
Double                  64 bit
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Numbers

Kotlin provides a set of built-in types that represent numbers.
For integer numbers, there are four types with di erent sizes and, hence, value ranges.

fun main(args: Array<String>) {

    val num1= 1 //Int
    val One_Billion=1000000000 //Long
    val num1 = 53L // Long
    val num2 = 3.14 // Double  
    var marks: Float = 287.4F

    var age: Int = 10 // immidiate assignment
    var myAge = 10   // int type is inferred

    println(num1)
    //1
     println(num2)
     //3.14

    println(myAge)
    // 10
    println(marks)
    // 287.4

}

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Characters

Characters are represented by use of keyward Char. They can not be treated directly as numbers

fun main(args: Array<String>) {

    var gender: Char = 'M'

}

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Boolean

Kotlin also contains a Boolean types. It has two values of false and true

fun main(args: Array<String>) {

    var isAlive: Boolean = true
}
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String

fun main(args: Array<String>) {

    var name: String
    name = "Steve"
    printlin(name)
}

Output 
Steve
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Arrays

An array is an indexed collection of items that all have the same type. To create an array, we use the arrayOf function

Arrays

in Kotlin are represented by the Array class, that has get and set functions (that turn into [] by
operator overloading conventions), and size property, along with a few other useful member functions:

Creating array

val Continents = arrayOf("Africa", "Europe", "Asia")
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Accesing array

val firstContinent = Continents[0] // firstContinent= "Africa"

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Repacing of index

Continents[0] = "Australia"
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String Interpolation in Kotlin

fun main(args: Array<String>) {

    var rect = Rectangle()
    rect.length = 8
    rect.breadth = 5

    print("The length of the rectangle is ${rect.length} and breadth is 5. The area is ${rect.length * rect.breadth}")

}

Output
 The length of the rectangle is 8 and breadth is 5. The area is 40


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Ranges

Check if a number is within a range using in operator:

fun main(args: Array<String>) {

    var range1 = 1..5
    // This range contains number 1, 2, 3, 4, 5

    val range2 = 5 downTo 1
    // This range contains number 5, 4, 3, 2, 1

    val range3 = 5 downTo 1 step 2
    // This range contains number 5, 3, 1

    val range4 = 'a'..'z'
    // This range contains the values from "a", "b", "c" . . . "z"

    var isPresent = 'c' in r4

    var countDown = 10.downTo(1)
    // This range contains number 10, 9, 8, 7, 6, 5, 4, 3, 2, 1

    var moveUp = 1.rangeTo(10)
    // This range contains number 1, 2, 3, 4, 5, 6, 7, 8, 9, 10

}

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Control Statements:


if, when, for, while

IF as Expression

In Kotlin, if is an expression, i.e. it returns a value. Therefore there is no ternary operator (condition ? then
: else), because ordinary if works ne in this role.

fun main(args: Array<String>) {

    val a = 6

    val b = 10

    var maxValue: Int = if (a > b) {
                            print("a is greater")
                            a
                        } else {
                            print("b is greater")
                            b
                        }

    println(maxValue)
}

Output 

b ia greater than 6

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When Expression

It is a replace of switch statement found in c or other languages like java,C++

fun main(args: Array<String>) {

    val x = 100

    val str: String  = when (x) {

        1 -> "x is 1"
        2 -> "x is 2"
        else -> {
            "x value is unknown"
            "x is an alien"
        }
    }

    output 
    x is an alien

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Iterators[LOOPS]

For loop

Syntax

 for(initializer in ranges){
     //put your code here
 }
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The flow of for loop is as follows
Initialize-> condition check -> Code Execute -> Increement

fun main(args: Array<String>) {


    for (i in 1..10) {

        if (i % 2 == 0) {
            println(i)
        }
    }

    println(i)
    // 2,4,6,8,10

    for (i in 10 downTo 0) {

        if (i % 2 == 0) {
            println(i)
        }
    }
}
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While Loop

Syntax

 // Initialize Counter
 while(condition){
     //Put your code here
     //Incremen or Decrement Counter
 }
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The flow of for loop is as follows
condition check -> Code Execute -> Increement

fun main(args: Array<String>) {

    var i = 0
    while (i <= 10) {
        if (i % 2 == 0) {
            println(i)
        }
        i++
    }

    println(i)
    //2,4,6,8,10

    var j = 10
    while (j >= 0) {
        if (j % 2 == 0) {
            println(j)
        }
        j--
    }
}

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Do While Loop

Syntax

 // Initialize Counter
 do(condition){
     //Put your code here
     //Incremen or Decrement Counter
 } while (condition)
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fun main(args: Array<String>) {

    var i = 0

    do {
        if (i % 2 == 0) {
            println(i)
        }
        i++
    } while (i <= 10)

    println()

    var j = 10

    do {
        if (j % 2 == 0) {
            println(j)
        }
        j--
    } while (j >= 0)
}
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Break and Continue in loops

Break

Break-terminates the nearest enclosing loop
BREAKKeyword and Labelled FOR Loop

fun main(args: Array<String>) {

    for (i in 0..4) {
        println(i)

        if (i == 2) {
            break
        }
    }

    println(i) 
    //

    Loop@ for (i in 1..3) {
        for (j in 1..3) {
            println("$i  $j")
            if (i == 2 && j == 2)
                break@Loop
        }
    }
}

output
1  1
1  2
1  3
2  1
2  2
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Continue

It proceeds to the next step of nearest enclosing loop CONTINUEKeyword and Labelled FOR Loop

fun main(args: Array<String>) {

    for (i in 1..10) {
        if (i == 3)
            continue
    }
        println(i)

    }

    output
    // 1,2,4,5,6,7,8,9
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// CONTINUE Statement
fun main(args: Array<String>) {
    Loop@ for (i in 1..3) {
        for (j in 1..3) {
            if (i == 2 && j == 2) {
                continue@Loop
            }
            println("$i  $j")
        }
    }
}
// We skipped 2 2
Output
1  1
1  2
1  3
2  1
2  3
3  1
3  2

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FUNCTIONS

Function declarations
Functions in Kotlin are declared using the fun keyword:

fun main(args: Array<String>) {


    var sum = add(2, 4)

    println("Sum is " + sum)
}

fun add(a: Int, b: Int): Int {
    return a + b
}

Output
sum is 6
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Default Functions

fun main(args: Array<String>) {

    var result = findVolume(6, 7)
    print(result)
}

fun findVolume(length: Int, breadth: Int, height: Int = 12): Int {

    return length * breadth * height
}

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FUNCTIONS as Expressions

fun main(args: Array<String>) {

    var largeValue = max(4, 6)

    println("The greater number is $largeValue")
}

fun max(a: Int, b: Int): Int
                    = if (a > b) {
                        println("$a is greater")
                        a
                    } else {
                        println("$b is greater")
                        b
                    }

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The greater number is 6

Named Parameters

fun main(args: Array<String>) {

    var result = findTheVolume(breadth = 6, length = 7)
    print(result)
}

fun findTheVolume(length: Int, breadth: Int, height: Int = 10): Int {

    return length * breadth * height
}
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Extension Functions: EXAMPLE ONE

fun main(args: Array<String>) {

    var student = Student()
    println("Pass status: " + student.hasPassed(57))

    println("Scholarship Status: " + student.isLearner(57))
}

fun Student.isLearner(marks: Int): Boolean {
    return marks > 95
}

class Student {         // OUR OWN CLASS

    fun hasPassed(marks: Int): Boolean {
        return marks > 40
    }
}

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Extension Functions: EXAMPLE TWO

fun main(args: Array<String>) {

    var str1: String = "Hello "
    var str2: String = "World"

    var str3: String = "Hey "

    println(str3.add(str1, str2))

    val x: Int = 6
    val y: Int = 10

    val greaterVal = x.greaterValue(y)

    println(greaterVal)
}


fun String.add(s1: String, s2: String): String {

    return this + s1 + s2
}

fun Int.greaterValue(other: Int): Int {

    if (this > other)
        return this
    else
        return other
}
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INFIX FUNCTIONS

In x functions must satisfy the following requirements:
— They must be member functions or extension functions;
— They must have a single parameter;
— The parameter must not accept variable number of arguments and must have no default value.

fun main(args: Array<String>) {

    val x: Int = 6
    val y: Int = 10

    val greaterVal = x findGreaterValue y   // x.findGreaterValue(y)

    println(greaterVal)
}

infix fun Int.findGreaterValue(other: Int): Int {       // INFIX and Extension Func

    if (this > other)
        return this
    else
        return other
}
      1. All INFIX Functions are Extension functions
        But all Extension functions are not INFIX
      2. INFIX Functions just have ONE PARAMETER

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import java.math.BigInteger

/*
*   Tailrec Function : Recursive Functions
*       -> Prevents Stackoverflow Exception
*
*   Fibonacci Series
*       0  1  1  2  3  5  8  13  21 ......
* */
fun main(args: Array<String>) {

    println(getFibonacciNumber(10000, BigInteger("1"), BigInteger("0")))
}

tailrec fun getFibonacciNumber(n: Int, a: BigInteger, b: BigInteger): BigInteger {

    if (n == 0)
        return  b
    else
        return getFibonacciNumber(n - 1, a + b, a)
}

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Class, Primary Constructor, Secondary Constructor and Init Block

class in kotlin are decleared using a keyword class

class declearation consist of class name,class header and class body.

class Model {  .....}
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Constructors

We have primary constructor and one or more secondary constructors

A class in Kotlin can have a primary constructor and one or more secondary constructors. The primary
constructor is part of the class header: it goes after the class name (and optional type parameters).

class Person constructor(firstName: String) { /*...*/ }
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Secondary constructors
The class can also declare secondary constructors, which are pre xed with constructor:

class Person {
var children: MutableList<Person> = mutableListOf<>()
constructor(parent: Person) {
parent.children.add(this)

   }
}
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Class members
Classes can contain:
— Constructors and initializer blocks
— Functions
— Properties
— Nested and Inner Classes
— Object Declarations

fun main(args: Array<String>) {

    var student = Student("Steve", 10)

    println(student.id)
}

class Student(var name: String) {


    var id: Int = -1

    init {
        println("Student has got a name as $name and id is $id")
    }

    constructor(n: String, id: Int): this(n) {
        // The body of the secondary constructor is called after init block
        this.id = id
    }
}
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Inheritance

fun main(args: Array<String>) {

    var dog = Dog()
    dog.bread = "labra"
    dog.color = "black"
    dog.bark()
    dog.eat()

    var cat = Cat()
    cat.age = 7
    cat.color = "brown"
    cat.meow()
    cat.eat()

    var animal = Animal()
    animal.color = "white"
    animal.eat()
}

open class Animal {         
    // Super class / Parent class /  Base class

    var color: String = ""

    fun eat() {
        println("Eat")
    }
}

class Dog : Animal() {      
    // Sub class / Child class / Derived class

    var bread: String = ""

    fun bark() {
        println("Bark")
    }
}

class Cat : Animal() {      // Sub class / Child class / Derived class

    var age: Int = -1

    fun meow() {
        println("Meow")
    }
}
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  1. Method Overriding As we mentioned before, we stick to making things explicit in Kotlin. So, Kotlin requires explicit modi ers for overridable members (we call them open) and for overrides:
open class Shape {
open fun draw() { /*...*/ }
fun fill() { /*...*/ }
}
class Circle() : Shape() {
override fun draw() { /*...*/ }
}
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  1. Property Overriding

Overriding properties works in a similar way to overriding methods; properties declared on a superclass
that are then redeclared on a derived class must be prefaced with override, and they must have a
compatible type. Each declared property can be overridden by a property with an initializer or by a property
with a get method.

open class Shape {
open val vertexCount: Int = 0
}
class Rectangle : Shape() {
override val vertexCount = 4
}
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fun main(args: Array<String>) {

    var dog = MyDog()

    println(dog.color)

    dog.eat()
}

open class MyAnimal {

    open var color: String = "White"

    open fun eat() {
        println("Animal Eating")
    }
}

class MyDog : MyAnimal() {

    var bread: String = ""

    override var color: String = "Black"

    fun bark() {
        println("Bark")
    }

    override fun eat() {
        super<MyAnimal>.eat()
        println("Dog is eating")
    }
}

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Inheritance with Primary and Secondary Constructors

fun main(args: Array<String>) {

    var dog = TheDog("Black", "Pug")
}

open class TheAnimal {      
    // Super class / Parent class /  Base class 

    var color: String = ""

    constructor(color: String) {
        this.color = color
        println("From Animal: $color")
    }
}

class TheDog : TheAnimal {   
     // Sub class / Child class / Derived class

    var bread: String = ""

    constructor(color: String, breed: String): super(color) {
        this.bread = breed

        println("From Dog: $color and $breed")
    }
}

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Abstract Class

A class and some of its members may be declared abstract. An abstract member does not have an
implementation in its class. Note that we do not need to annotate an abstract class or function with open – it
goes without saying.
We can override a non-abstract open member with an abstract one

open class Polygon {
open fun draw() {}
}
abstract class Rectangle : Polygon() {
abstract override fun draw()
}
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fun main(args: Array<String>) {

//    var person = MyPerson()   // Not allowed. You cannot create instance of abstract class

    var person = Indian()       // Allowed. Abstract Super class reference variable
                                // pointing to child class object.
    person.name = "Steve"
    person.eat()
    person.goToSchool()
}

abstract class MyPerson {     // you cannot create instance of abstract class

    abstract var name: String

    abstract fun eat()      // abstract properties are 'open' by default

    open fun getHeight() {} // A 'open' function ready to be overridden

    fun goToSchool() {}     // A normal function
}

class Indian: MyPerson() {

    override var name: String = "dummy_indian_name"

    override fun eat() {
        // Our own code
    }
}
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INTERFACE

Interfaces in Kotlin can contain declarations of abstract methods, as well as method implementations. What
makes them di erent from abstract classes is that interfaces cannot store state. They can have properties
but these need to be abstract or to provide accessor implementations.
An interface is de ned using the keyword interface

interface MyInterface {
fun bar()
fun foo() {
// optional body
   }
}
Implementing Interfaces
A class or object can implement one or more interfaces
class Child : MyInterface {
override fun bar() {
// body
   }
}
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fun main(args: Array<String>) {

    var myButton = MyButton()
    myButton.onTouch()
    myButton.onClick()
}

interface MyInterfaceListener {     // You cannot create the instance of interface

    fun onTouch()                   // Methods in interface are abstract by default

    fun onClick() {                 // Normal methods are public and open by default but NOT FINAL
        println("MyInterfaceListener: onClick")
    }
}

interface MySecondInterface {       // You cannot create the instance of interface

    fun onTouch() {                 // Normal Method
        println("MySecondInterface: onTouch")
    }

    fun onClick() {                 // Normal methods are public and open by default but NOT FINAL
        println("MySecondInterface: onClick")
    }

}

class MyButton: MyInterfaceListener, MySecondInterface {

    override fun onTouch() {
        super<MyInterfaceListener>.onClick()
        super<MySecondInterface>.onClick()
    }

    override fun onClick() {
        super.onTouch()
    }
}

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Data Class

We frequently create classes whose main purpose is to hold data. In such a class some standard
functionality and utility functions are often mechanically derivable from the data. In Kotlin, this is called a
data class and is marked as data :

data class User(val name: String, val age: Int)

fun main(args: Array<String>) {

    var user1 = User("Sam", 10)

    var user2 = User("Sam", 10)

    println(user1.toString())

    if (user1 == user2)
        println("Equal")
    else
        println("Not equal")

    var newUser = user1.copy(id = 25)
    println(newUser)
}

data class User(var name: String, var id: Int)

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1. Object Declaration

fun main(args: Array<String>) {

    CustomersData.count = 98
    CustomersData.typeOfCustomers()

    println(CustomersData.typeOfCustomers())

    CustomersData.count = 109
    println(CustomersData.count)

    CustomersData.myMethod("hello")
}

open class MySuperClass {

    open fun myMethod(str: String) {
        println("MySuperClass")
    }
}

object CustomersData: MySuperClass() {     
     // Object Declaration

    var count: Int = -1             
    // Behaves like a STATIC variable

    fun typeOfCustomers(): String { 
        // Behaves like a STATIC method
        return "Indian"
    }

    override fun myMethod(str: String) { 
        // Currently, behaving like a STATIC method
        super.myMethod(str)
        println("object Customer Data: $str")
    }
}
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1. Companion Object

An object declaration inside a class can be marked with the companion keyword:

class MyClass {
companion object Factory {
fun create(): MyClass = MyClass()
}
}
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fun main(args: Array<String>) {

    MyClass.count      // You can print it and check result

    MyClass.typeOfCustomers()
}

class MyClass {

    companion object {

        var count: Int = -1  // Behaves like STATIC variable

        @JvmStatic
        fun typeOfCustomers(): String { // Behaves like STATIC method
            return "Indian"
        }
    }
}

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EXAMPLE ONE

  1. Lambda Expression
  2. Higher-Order Function
fun main(args: Array<String>) {

    val program = Program()

    program.addTwoNumbers(2, 7)     // Simple way... for better understanding

    program.addTwoNumbers(2, 7, object : MyInterface {   // Using Interface / OOPs way

        override fun execute(sum: Int) {
            println(sum)    // Body
        }
    })

    val test: String = "Hello"

    val myLambda: (Int) -> Unit = { s: Int -> println(s)}   // Lambda Expression [ Function ]
    program.addTwoNumbers(2, 7, myLambda)
}

class Program {

    fun addTwoNumbers(a: Int, b: Int, action: (Int) -> Unit) {  // High Level Function with Lambda as Parameter

        val sum = a + b
        action(sum)     // println(sum)
//        println(sum)  // Body
    }

    fun addTwoNumbers(a: Int, b: Int, action: MyInterface) {    // Using Interface / Object Oriented Way
        val sum = a + b
        action.execute(sum)
    }

    fun addTwoNumbers(a: Int, b: Int) {                         // Simple way.. Just for Better Understanding

        val sum =  a + b
        println(sum)
    }
}

interface MyInterface {
    fun execute(sum: Int)
}

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EXAMPLE TWO

  1. Lambda Expression
  2. Higher-Order Function

A higher-order function is a function that takes functions as parameters, or returns a function.

fun main(args: Array<String>) {

    val program = MyProgram()

//    val myLambda: (Int, Int) -> Int = { x, y -> x + y}  // Lambda Expression [ Function ]
// OR,
//    program.addTwoNumbers(2, 7, { x, y -> x + y })
// OR,
    program.addTwoNumbers(2, 7) {x, y -> x + y}
}

class MyProgram {

    fun addTwoNumbers(a: Int, b: Int, action: (Int, Int) -> Int) {  // High Level Function with Lambda as Parameter

        val result = action(a, b)
        println(result)
    }
}
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1. Closures

A lambda expression or anonymous function (as well as a local function and an object expression) can
access its closure, i.e. the variables declared in the outer scope. The variables captured in the closure can be
modi ed in the lambda:

fun main(args: Array<String>) {

    val program = TheProgram()

    var result = 0

    program.addTwoNumbers(2, 7) {x, y -> result = x + y}

    println(result)
}

class TheProgram {

    fun addTwoNumbers(a: Int, b: Int, action: (Int, Int) -> Unit) {  // High Level Function with Lambda as Parameter

        action(a, b)
    }
}

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1. 'it' keyword

fun main(args: Array<String>) {

    val program = Programs()
    program.reverseAndDisplay("hello", { it.reversed() })
}

class Programs {

    fun reverseAndDisplay(str: String, myFunc: (String) -> String) {  // High Level Function with Lambda as Parameter

        val result = myFunc(str)    // it.reversed() ==> str.reversed() ==> "hello".reversed() = "olleh"
        println(result)
    }
}

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1. 'with' function

2. 'apply' function

fun main(args: Array<String>) {

    var person = Perrson()

    with(person) {
        name = "Steve"
        age = 23
    }

    person.apply {
        name = "Steve"
        age = 23
    }.startRun()

    println(person.name)
    println(person.age)
}

class Perrson {

    var name: String = ""
    var age: Int = -1

    fun startRun() {
        println("Now I am ready to run")
    }
}
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1. Arrays

fun main(args: Array<String>) {

    // Elements :   32  0   0   54  0
    // Index    :   0   1   2   3   4

    var myArray = Array<Int>(5) { 0 }   // Mutable. Fixed Size.
    myArray[0] = 32
    myArray[3] = 54
    myArray[1] = 11

    for (element in myArray) {              // Using individual elements (Objects)
        println(element)
    }

    println()

    for (index in 0..myArray.size - 1) {
        println(myArray[index])
    }
}

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1. List and ArrayList

fun main(args: Array<String>) {

    // Elements :
    // Index    :   0   1   2   3   4

//    var list = mutableListOf<String>()  // Mutable, No Fixed Size, Can Add or Remove Elements
//    var list = arrayListOf<String>()    // Mutable, No Fixed Size, Can Add or Remove Elements
    var list = ArrayList<String>()      // Mutable, No Fixed Size, Can Add or Remove Elements
    list.add("Yogi")        // 0
    list.add("Manmohan")    // 1
    list.add("Vajpayee")    // 2

//    list.remove("Manmohan")
//    list.add("Vajpayee")

    list[1] = "Modi"

    for (element in list) {             // Using individual elements (Objects)
        println(element)
    }
}

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1. Map and HashMap

fun main(args: Array<String>) {

    // Map Tutorial: Key-Value pair
//    var Map = HashMap<Int, String>()      // Mutable, READ and WRITE both, No Fixed Size
//    var Map = mutableMapOf<Int, String>() // Mutable, READ and WRITE both, No Fixed Size
    var Map = hashMapOf<Int, String>()      // Mutable, READ and WRITE both, No Fixed Size

    Map.put(4, "Yogi")
    Map.put(43, "Manmohan")
    Map.put(7, "Vajpayee")

    Map.put(43, "Modi")

    for (key in Map.keys) {
        println("Element at $key = ${Map[key]}")  // Map.get(key)
    }
}

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1. Set and HashSet

Set contains unique elements
HashSet also contains unique elements but sequence is not guaranteed in output

 fun main(args: Array<String>) {


    var Set = mutableSetOf<Int>( 2, 50, 3, 1, 0, 9, 9, 9, 8)   // Mutable Set, READ and WRITE both
    var Set2 = hashSetOf<Int>( 2, 54, 3, 1, 0, 9, 9, 9, 8)     // Mutable Set, READ and WRITE both

    Set.remove(50)
    Set.add(90)

      Set2.remove(3)
    Set2.add(10)

    for (element in Set) {
        println(element)
    }

    for (element in Set2) {
        println(element)
    }
}
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FILTER

Returns a list containing only elements matching the given [predicate]

You can lter maps with the filter() function as well as other collections. When calling filter() on a
map, pass to it a predicate with a Pair as an argument. This enables you to use both the key and the value
in the ltering predicate.

val numbersMap = mapOf("key1" to 1, "key2" to 2, "key3" to 3, "key11" to 11)
val filteredMap = numbersMap.filter { (key, value) -> key.endsWith("1") && value > 10}
println(filteredMap)
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PREDICATES

fun main(args: Array<String>) {

    val Numbers = listOf(2, 3, 4, 6, 23, 90)

    val Predicate = { num: Int -> num > 10 }

    val check1 = Numbers.all( Predicate )       // Are all elements greater than 10?
    println(check1)

    val check2 = Numbers.any(Predicate)         // Does any of these elements satisfy the predicate?
    println(check2)

    val totalCount: Int = Numbers.count(Predicate) // Number of elements that satify the predicate.
    println(totalCount)

    val num = Numbers.find(Predicate)           // Returns the first number that matches the predicate
    println(num)
}
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MAP

Returns a list containing the results of applying the given [transform] function
to each element in the original collection
In maps, types of both keys and values are user-de ned. Key-based access to map entries enables various
map-speci c processing capabilities from getting a value by key to separate ltering of keys and values.

fun main(args: Array<String>) {

    val Numbers: List<Int> = listOf(2, 3, 4, 6, 23, 90)

    val SmallNums = Numbers.filter { it < 10 }    // OR { num -> num < 10 }
    for (num in SmallNums) {
        println(num)
    }

    val SquaredNums = myNumbers.map { it * it }     // OR { num -> num * num }
    for (num in SquaredNums) {
        println(num)
    }

    var people = listOf<Pperson>(Pperson(10, "Steve"), Pperson(23, "Annie"), Pperson(17, "Sam"))
    var names = people.filter { person ->person.name.startsWith("S") }.map { it.name }

    for (name in names) {
        println(name)
    }
}

class Pperson(var age: Int, var name: String) {
    // Some other code..
}
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Null safety

A reference must be explicitly marked as nullable when null value is possible.
Return null if str does not hold an integer:

  1. Safe Call ( ?. ) Returns the length if 'name' is not null else returns NULL Use it if you don't mind getting NULL value
fun main(args: Array<String>) {

   // WAP to find out length of name

    val name: String? = "Steve"
    println("The length of name is ${name?.length}")


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  1. Safe Call with let ( ?.let ) It executes the block ONLY IF name is NOT NULL
  fun main(args: Array<String>) {

         name?.let {
        println("The length of name is ${name.length}")
    }

 }
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  1. Elvis-operator ( ?: ) When we have nullable reference 'name', we can say "is name is not null", use it, otherwise use some non-null value"
    fun main(args: Array<String>) {
    val len = if (name != null)
        name.length
    else
        -1

    val length = name?.length ?: -1
    println("The length of name is ${length}")

    }
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  1. Non-null assertion operator ( !! ) Use it when you are sure the value is NOT NULL Throws NullPointerException if the value is found to be NULL
    fun main(args: Array<String>) {


    println("The length of name is ${name!!.length}")
}
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Lazy delegation and 'lateinit' vs. 'lazy'

Lateinit keyword

lateinit used only with mutable data type [ var ]
lateinit used only with non-nullable data type
lateinit values must be initialised before you use it
If you try to access lateinit variable without initializing it then it throws UninitializedPropertyAccessException

fun main(args: Array<String>) {

    val country = Country()

//    country.name = "Kenya"
//    println(country.name)

    country.setup()
}

class Country {

    lateinit var name: String

    fun setup() {
        name = "Kenya"
        println("The name of country is $name")
    }
}

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Lazy delegation

Lazy initialization’ was designed to prevent unnecessary initialization of objects.
You variables will not be initialised unless you use it in your code
It is initialized only once. Next time when you use it, you get the value from cache memory.

It is thread safe
It is initialized in the thread where it is used for the first time.
Other threads use the same value stored in the cache

The variable can be var or val.
The variable can be nullable or non-nullable

val pi: Float by lazy {
    3.14f
}
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fun main(args: Array<String>) {

    println("Some initial code.....")

    // pi is not initialised yet

    val area1 = pi * 4 * 4      // pi gets initialised and assigned the value of 3.14f for the first time

    val area2 = pi * 9 * 9      // The value pi is loaded from cache memory

    println("Some more code....")
}

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Oldest comments (1)

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Andrew Baisden

Great article! Kotlin makes Java development so much easier.