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Discussion on: A few reasons why I love Solid.js

 
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Shawn Van Ittersum

Interesting stuff!

However, I wonder if 3D games and other visualizations would be best served by DOM elements or by raw pixels in a canvas element. But then we'd compare that to Three.js, WebGL, etc.

For DOM elements driven by WASM, I was thinking more about (very) large dashboards with lots of figures changing constantly, and perhaps certain parts of the display being highlighted and zoomed as needed to direct user attention. That kind of content, while not as demanding as 3D games, could potentially benefit from a faster implementation of Ryan's DOM expressions.