I got a question about the collisions, as far as I can see there is no node for this:
In the VFX Graph editor, right-click in the graph view and select Create Node > Context > Collision.
I've been searching the web and everyone is saying that this is impossible since the VFX graph calculates particles on the GPU and the physics are calculated on the CPU.
Is the method you're describing really possible? I'm looking for something like that since collisions worked really well in the old particle system.
The latest unity version deprecated some colision method. You can use colision using Right-Click on Update Particle and select Create Block > Collision
I got a question about the collisions, as far as I can see there is no node for this:
In the VFX Graph editor, right-click in the graph view and select Create Node > Context > Collision.
I've been searching the web and everyone is saying that this is impossible since the VFX graph calculates particles on the GPU and the physics are calculated on the CPU.
Is the method you're describing really possible? I'm looking for something like that since collisions worked really well in the old particle system.
The latest unity version deprecated some colision method. You can use colision using Right-Click on Update Particle and select Create Block > Collision
Thanks for the reply! But that way you can only collide particles with pre-defined geometry, not with the scene right?