Great post. I haven't taken a shot at prolog, but your talk above reminds me of how I felt when working in OpenGL (GLSL) 15 or so years ago for general purpose GPU programming. The frustrating part is that it wasn't your normal programming, everything was executed in parallel, and a lot of creativity was involved in getting your expected result. The exciting part was that I got to use all of the linear algebra, calc & physics to apply to my actual programming.... I can't say that for my day job in javascript world
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Great post. I haven't taken a shot at prolog, but your talk above reminds me of how I felt when working in OpenGL (GLSL) 15 or so years ago for general purpose GPU programming. The frustrating part is that it wasn't your normal programming, everything was executed in parallel, and a lot of creativity was involved in getting your expected result. The exciting part was that I got to use all of the linear algebra, calc & physics to apply to my actual programming.... I can't say that for my day job in javascript world