She does an awesome job teaching core design principles. What you create might not be art, but it will be functional and pleasant to interact with. Essentially, it would help you create a game that is "pretty enough".
I know already that the "making it pretty" is not something I do well. It's just that I am better at other things. Like the logic behind, to implement functionality... Stuff like that. That's why I was wondering if anyone would join me into this project, of creating a small opensource organisation that creates games
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If you want to learn about design but have no intention of becoming a designer per-say, I highly suggest this book:
amazon.com/Non-Designers-Design-Bo...
She does an awesome job teaching core design principles. What you create might not be art, but it will be functional and pleasant to interact with. Essentially, it would help you create a game that is "pretty enough".
I know already that the "making it pretty" is not something I do well. It's just that I am better at other things. Like the logic behind, to implement functionality... Stuff like that. That's why I was wondering if anyone would join me into this project, of creating a small opensource organisation that creates games