I'll tell you a trick: then copy and paste the SVG (text) too, so you can also animate with texts and other shapes.
The vertexCallback is also very useful with a "subdivided" buffer (genbs.github.io/urpflanze/#/en/Ver...).
Have you tried clicking the "Make Shape" button in the layers panel? This is one of the most interesting features in my opinion (encapsulation)
:)
Oh yeah, I've been reading through all the docs since I found this - by far the coolest project I've come across in months tbh. That encapsulated layer system is really neat
I've been building on a generative art editor inspired by a Photoshop/Illustrator kind of workflow using paper.js, but I'm honestly going to switch the engine to this and try to get involved with contributing - especially with the ability to export as SVG for plotting and scaling to whatever canvas you want.
also WOAH just noticed that vertex callback in the old web editor - that's really creative
I'll tell you a trick: then copy and paste the SVG (text) too, so you can also animate with texts and other shapes.
The vertexCallback is also very useful with a "subdivided" buffer (genbs.github.io/urpflanze/#/en/Ver...).
Have you tried clicking the "Make Shape" button in the layers panel? This is one of the most interesting features in my opinion (encapsulation)
:)
Oh yeah, I've been reading through all the docs since I found this - by far the coolest project I've come across in months tbh. That encapsulated layer system is really neat
I've been building on a generative art editor inspired by a Photoshop/Illustrator kind of workflow using paper.js, but I'm honestly going to switch the engine to this and try to get involved with contributing - especially with the ability to export as SVG for plotting and scaling to whatever canvas you want.
These days I also publish the editor code, so you can check it out.
For anything do not hesitate to contact me :)