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Anton Dolganin
Anton Dolganin

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Working on combat logic that’s completely independent of the game code

The idea is to let a designer (aka a human) create combat mechanics through an editor, which are then delivered to the game as JSON. It’s exciting to apply old knowledge to new areas like this.

P.S. Spent a good while wrestling with the grid system. Eventually tracked it down to an issue with child components in the engine.

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