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为c++配置opengl编程环境

为c++配置opengl编程环境

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2 min read
[CIDER Devlog] The Core of Offense and Defense: The Thrill of "Break" and "Interrupt" via Weapon Attributes

[CIDER Devlog] The Core of Offense and Defense: The Thrill of "Break" and "Interrupt" via Weapon Attributes

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3 min read
Mobile UI Design for Complex Games: Lessons from RuneScape Mobile

Mobile UI Design for Complex Games: Lessons from RuneScape Mobile

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5 min read
Countdown to Gamedev.js Jam 2026 and call for partners

Countdown to Gamedev.js Jam 2026 and call for partners

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1 min read
I Built an RPG That Teaches English Grammar — Here's What I Learned

I Built an RPG That Teaches English Grammar — Here's What I Learned

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2 min read
Is OpenClaw an opportunity for game developers and studios?

Is OpenClaw an opportunity for game developers and studios?

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5 min read
Game Dev Digest — Issue #318 - RenderTexture Drawing, Tools, UI, and more

Game Dev Digest — Issue #318 - RenderTexture Drawing, Tools, UI, and more

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9 min read
Dev 007 - GPU Swap, More Sprites

Dev 007 - GPU Swap, More Sprites

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1 min read
I Built an AI Game Dev Toolkit (and Cut My Asset Creation Time by 70%)

I Built an AI Game Dev Toolkit (and Cut My Asset Creation Time by 70%)

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3 min read
How to Set Up a Self‑Hosted Development Environment on Your Own Infrastructure (Step‑by‑Step Guide)

How to Set Up a Self‑Hosted Development Environment on Your Own Infrastructure (Step‑by‑Step Guide)

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5 min read
From my first Dev.to challenge to building my own website.

From my first Dev.to challenge to building my own website.

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4 min read
From Empty Scene to Playable Prototype

From Empty Scene to Playable Prototype

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4 min read
Team building and Game Dev

Team building and Game Dev

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4 min read
When My “Simple” Model Had 28,000 Vertices

When My “Simple” Model Had 28,000 Vertices

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2 min read
Learning Reverse Engineering by Hex-Editing X-COM Save Files

Learning Reverse Engineering by Hex-Editing X-COM Save Files

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2 min read
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