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A release pipeline you cannot forget
Othmane ETTAIB
Othmane ETTAIB
Othmane ETTAIB
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Sep 24
A release pipeline you cannot forget
#
gamedev
#
capacitor
#
android
#
release
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5 min read
Rating puzzle difficulty by decisions
Othmane ETTAIB
Othmane ETTAIB
Othmane ETTAIB
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Sep 24
Rating puzzle difficulty by decisions
#
gamedev
#
difficulty
#
puzzle
#
proceduralgeneration
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10 min read
Building 2048 in JavaScript: One Merge Function, Four Directions
Om Shankar
Om Shankar
Om Shankar
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Sep 24
Building 2048 in JavaScript: One Merge Function, Four Directions
#
javascript
#
algorithms
#
webdev
#
gamedev
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1
 comment
5 min read
How We Took a PixiJS Map From 33.9 s to 3.0 s on a Slow Phone
Denshin Team
Denshin Team
Denshin Team
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Sep 24
How We Took a PixiJS Map From 33.9 s to 3.0 s on a Slow Phone
#
pixijs
#
webgl
#
performance
#
gamedev
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8 min read
Generate 3D Meshes (GLB, OBJ, STL) Directly From the Terminal and AI Agents
Dmytro Bilukha
Dmytro Bilukha
Dmytro Bilukha
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Sep 24
Generate 3D Meshes (GLB, OBJ, STL) Directly From the Terminal and AI Agents
#
javascript
#
3d
#
webdev
#
gamedev
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1 min read
SKOR24'ü yazarken skoru bozan bug'ı otomatik oynanışla buldum
Ferhat AtagĂĽn
Ferhat AtagĂĽn
Ferhat AtagĂĽn
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Sep 24
SKOR24'ü yazarken skoru bozan bug'ı otomatik oynanışla buldum
#
javascript
#
gamedev
#
finans
#
turkish
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3 min read
Keeping score honestly: zero improved, four made worse
IdleCultivation
IdleCultivation
IdleCultivation
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Sep 24
Keeping score honestly: zero improved, four made worse
#
testing
#
writing
#
indiedev
#
gamedev
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3 min read
What Actually Happens When You Put an NFT Into a Game?
SotaTek | AI & Blockchain Innovation Partner
SotaTek | AI & Blockchain Innovation Partner
SotaTek | AI & Blockchain Innovation Partner
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Sep 24
What Actually Happens When You Put an NFT Into a Game?
#
blockchain
#
web3
#
gamedev
#
smartcontract
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1
 comment
6 min read
Building NICHLYST: The Architecture of Afterlife — Designing Post-Final UI Decay in CSS
Eugene Kozlovsky
Eugene Kozlovsky
Eugene Kozlovsky
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Sep 23
Building NICHLYST: The Architecture of Afterlife — Designing Post-Final UI Decay in CSS
#
shipaton
#
buildinpublic
#
gamedev
#
css
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6 min read
Building a game knowledge base players actually read: 1,400 pages, two languages, zero fluff
Instinct Agent
Instinct Agent
Instinct Agent
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Sep 24
Building a game knowledge base players actually read: 1,400 pages, two languages, zero fluff
#
showdev
#
webdev
#
gamedev
#
seo
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2 min read
NIGHTCELL 7: When the Ravens Lied, a second Þrøngva album made in code
chovy
chovy
chovy
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Sep 23
NIGHTCELL 7: When the Ravens Lied, a second Þrøngva album made in code
#
gamedev
#
music
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2 min read
dblclick silently never fires if your click handler replaces the element
DevNash
DevNash
DevNash
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Sep 23
dblclick silently never fires if your click handler replaces the element
#
javascript
#
webdev
#
html
#
gamedev
2
 reactions
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4 min read
Why 96% RTP Doesn't Protect Your Bankroll: Simulating Gambler's Ruin
Beka
Beka
Beka
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Sep 23
Why 96% RTP Doesn't Protect Your Bankroll: Simulating Gambler's Ruin
#
gamedev
#
programming
#
softwaredevelopment
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7 min read
Area2D vs RayCast2D vs ShapeCast2D for melee attacks in Godot 4 — which and when
saltmire
saltmire
saltmire
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Sep 23
Area2D vs RayCast2D vs ShapeCast2D for melee attacks in Godot 4 — which and when
#
godot
#
gamedev
#
tutorial
#
programming
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3 min read
Linting a novel: what a continuity checker can honestly catch
IdleCultivation
IdleCultivation
IdleCultivation
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Sep 23
Linting a novel: what a continuity checker can honestly catch
#
writing
#
gamedev
#
testing
#
indiedev
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4 min read
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