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Why Your Side Project Needs a README Before Code

The surprising productivity hack that most developers ignore


You have an idea. It's 11 PM. Your fingers are itching to create that new project folder and start coding. You open your terminal, type mkdir awesome-project, and...

Stop.

Before you write a single line of code, write your README first. This counterintuitive approach might be the most valuable habit you'll ever develop as a developer.

The Problem with Code-First Development

We've all been there. You start coding with a vague idea in your head. Three hours later, you have 500 lines of code and realize you've been solving the wrong problem. Or worse—you've built something nobody needs, including yourself.

The excitement of starting a new project often leads us to skip the thinking phase. We mistake motion for progress. But without clarity, even perfect code is worthless.

README-Driven Development: A Better Way

README-Driven Development (RDD) is simple: write your README before you write any code.

This isn't about documentation for documentation's sake. It's about forcing yourself to think clearly before building blindly.

When you write a README first, you have to answer hard questions:

  • What problem does this solve?
  • Who is it for?
  • How will someone use it?
  • What does "done" look like?

If you can't answer these questions in plain English, you're not ready to code.

What Your Pre-Code README Should Include

1. One-Sentence Description

Describe your project in one sentence. If you can't, you don't understand it well enough yet.

Bad: "A tool that does various things with data and APIs"
Good: "A CLI tool that converts CSV files to formatted JSON with custom field mapping"

2. The Problem Statement

What pain point does this solve? Who experiences this pain? Be specific.

## Problem

Developers waste 20+ minutes manually converting CSV exports 
to JSON every time they need to import data into their apps.
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3. Quick Start Example

Write the usage example before the code exists. This forces you to design the interface from the user's perspective.

## Usage

$ csvjson input.csv -o output.json --map "name:fullName,email:userEmail"
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4. Core Features (Keep It Short)

List 3-5 core features. If you have more, you're probably overscoping.

5. Non-Goals

What will you NOT build? This is often more important than what you will build.

## Non-Goals

- GUI interface (CLI only)
- Database support (files only)
- Real-time streaming (batch processing only)
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The Hidden Benefits

1. Prevents Scope Creep

When you have a written specification, you can say "that's not in the README" to your own feature-creep tendencies.

2. Reveals Complexity Early

Trying to explain something simply exposes hidden complexity. Better to discover this before investing hours of coding time.

3. Creates Natural Milestones

Your README sections become your development milestones. Ship when the README is true.

4. Makes Sharing Easier

Need feedback before building? Share the README. It's much easier for someone to review a one-page document than conceptual code.

5. Improves Code Quality

When you know exactly what you're building, you make better architectural decisions from the start.

A Simple Template

Here's a minimal README template to get started:

# Project Name

One-sentence description.

## Problem

The problem this solves and who has it.

## Solution

How this project solves it (high-level).

## Quick Start

Installation and basic usage example.

## Features

- Feature 1
- Feature 2
- Feature 3

## Non-Goals

- What this project won't do

## Status

Current state of the project.
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When to Start Coding

You're ready to code when:

  1. You can explain the project in one sentence
  2. You've written a usage example that feels right
  3. You've explicitly listed what's out of scope
  4. Someone else could understand the project from your README

The 30-Minute Rule

Give yourself 30 minutes to write the README. If you can't finish it in that time, your project is either too big or too unclear. Break it down or think harder.

Real Talk: It Feels Wrong

Yes, writing documentation before code feels backwards. Your developer instincts will scream "just build something!"

Ignore them.

The time you spend on your README isn't wasted—it's invested. You'll save hours of wasted coding, refactoring, and explaining your project to others.

Try It Today

Next time you start a project:

  1. Create the project folder
  2. Create README.md
  3. Write for 30 minutes
  4. Then—and only then—start coding

Your future self will thank you. Your users (even if that's just you) will thank you. And your codebase will be better for it.


The best code is the code you don't have to write. The best features are the ones you decide not to build. README-driven development helps you make both decisions before they cost you time.


What's your README process? Share in the comments!


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