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Brandon Turner
Brandon Turner

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Just a Free lancers

in
{ #is kinetic engine
}

}cmethod if mind set = 0 to 10 class valuse Yxz= 3%

if x= 12 yxz set to 4

if z = 13 yxz = 5

if class is 100 yxz is max

if class is 50 yxz is full

class valuse:

("Good Day")x:

#(Bad days)y full
# z(Stourg days)max
Enter fullscreen mode Exit fullscreen mode

keymap 1by100 to 50

if 50 new game pluse xy set exit xy to z max % 50 by 100

define Nora = Nora desplay sprite ; ('Nora.pgn')

define Sam = Sam desplay sprite

define Chris = Chris desplay sprite

define Maxwell = Maxwell desplay sprite

define Lucky = Lucky desplay sprite

define Kat = Kat desplay sprite

desplay back grand :;

if file [set #else:

]

by {01.jpg

} #"return$ if $#true else: / by if retunes set in 5 by 3 y = #desplay #else:

if $ = "false" y by 3@={()4

}{if else run exit coloer (black1.1) exit jpg.and run$ # jpg.01}

{ Nora pgn sinter print text story leabel start:

 #"I live in two walds my father isnt real so is my frainds"
Enter fullscreen mode Exit fullscreen mode

}

if class voules y = 1 chouse:

menu:

#   (I want to see Father)
#   len Father
    #classmethod up +1 (Good Day)x=2:
    #   Nora "Oh, Where is he?"
    #   ]
    #is ("over")end{ is half
Enter fullscreen mode Exit fullscreen mode

}exit

if else next:

#desplay back grand :;
Enter fullscreen mode Exit fullscreen mode

if file [set #else:

]

by {01.jpg

} #"return$ if $#true else: / by if retunes set in 5 by 3 y = #desplay #else:

if $ = "false" y by 3@={()4

}{if else run exit coloer (black1.1) exit jpg.and run$ # jpg.01}

{ Nora pgn sinter print text story leabel start:

 #"I live in two walds my father isnt real so is my frainds"
Enter fullscreen mode Exit fullscreen mode

}

if class voules y = 1 chouse:

menu:

#   (I want to see Father)
#   len Father
Enter fullscreen mode Exit fullscreen mode

memoryview #class ("Good Day")=x1 chouse

menu

#(Hi dad.)
Enter fullscreen mode Exit fullscreen mode

Nora ("I talk to my father")xyz= if

else: max value exit in()play

in()play half Max play()in

[#in()play
{

exit

}if set

else:

 [

 GeneratorExit
Enter fullscreen mode Exit fullscreen mode

@exit
]

return:

if {

goodending set return:

if else set

if else: (

[return:

set is ov

set to

()playin[

]

return: mnue

if class voules y = 1 chouse:

menu:

#   (I want to see Father)

len Father

#class ("Good Day")=x2 chouse

Enter fullscreen mode Exit fullscreen mode




menu


#(Hi dad.)
Enter fullscreen mode Exit fullscreen mode




Nora ("I talk to my father")xyz= if

else: max value exit in()play

in()play half Max play()in

[#in()play
{

exit in()play:

return set:

    #level states
Enter fullscreen mode Exit fullscreen mode




if display states with text in dox 4 by 12

print_states_

'play start()':
[

game start here$ true retur

is text (" I love to talk about my past, it's just something I do. People just don't understand history my history."

$=false to line 30

]

}{if else run exit coloer (black1.1) exit jpg.and run$ # jpg.01}

{ Nora pgn sinter print text story leabel start:

set if Nora print:

#(" I live in a small town in North Alabama.")
Enter fullscreen mode Exit fullscreen mode



{

game is over

end()kinetic engine[

if return end kinetic:

Startmenu:

set is line 30 to:

    #   [New Game]

if return

property battle system:

#   InterruptedError:
    #   "Days gone as if you seen death.                          Nora definition of life is Rubi.                    Tell me if you see the keeper of peace."
    #   $__health__12%out100
#       attack camman:
    #   set is  display GUI;
        #   is box 12by3
    #   set to  touch attack to commend
Enter fullscreen mode Exit fullscreen mode
Enter fullscreen mode Exit fullscreen mode




enemy_health_2%out2:


                    #   enumerate damage!
# by 1 ponit enemy loses
# enemy attack if attack enemy self
Enter fullscreen mode Exit fullscreen mode




display all $ true by text left hand corner:


                    #   Nora ("Now what I should do")
# if condition:
#seen
Enter fullscreen mode Exit fullscreen mode




divmod dox coloer black 1.01

Tell dox to move by touch if by touch screen:

#background
# TODO: write code...
#is 0.jpg

debugger

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