The best possible way to learn is to build something YOU want. Going through tutorials, it just doesn't stick the same.
One of my demo projects was building a version of the old Microsoft Minesweeper with explosions and physics. Instead of ending the game when you hit a mine, I "exploded" the nearby area which then changed the map a bit. Simple idea, but complex enough to show problem solving.
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The best possible way to learn is to build something YOU want. Going through tutorials, it just doesn't stick the same.
One of my demo projects was building a version of the old Microsoft Minesweeper with explosions and physics. Instead of ending the game when you hit a mine, I "exploded" the nearby area which then changed the map a bit. Simple idea, but complex enough to show problem solving.