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crpluta

I am planning on porting a game project I started from XNA to Unity. I've tried this several times.

The largest issue I keep hitting is I'm getting wrapped up in the coding
aspect and learning more about the tool rather than focusing on the project.

What I liked about XNA was the code only approach since I'm a developer first. However, I am not aware of many platforms that still support it and it's a pain getting it up and running on newer computers hence the move to Unity. Also since Unity is a popular tool with more support currently.