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Discussion on: Favourite Part of Gamedev?

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FRADAR • Edited

Here are my favourite parts about creating games:

  1. The freedom of the prototyping stage.
  2. The way it feels like a complex puzzle, that feeling when you see the impact from something you've changed.
  3. Conquering a problem, feeling like a demigod, and crashing and burning on a new one the next day.
  4. Writing data (mainly map) parsers/editors.
  5. When the thing works. :/
  6. Working and iterating on core game mechanics.
  7. Getting that first prototype ready and making my first trailer.
  8. The challenge of marketing.
  9. And finally, watching the reactions of those who play it for the first time. A single smile makes all the effort,blood and sweat put into the **** game worthwhile. :)