What is your favourite part of creating games?
Music, art, programming, marketing, finishing, promoting, testing, etc.
What is your favourite part of creating games?
Music, art, programming, marketing, finishing, promoting, testing, etc.
For further actions, you may consider blocking this person and/or reporting abuse
Danial Habib -
Apoorv -
abdessamad idboussadel -
Nima Akbarzadeh -
Once suspended, acroynon will not be able to comment or publish posts until their suspension is removed.
Once unsuspended, acroynon will be able to comment and publish posts again.
Once unpublished, all posts by acroynon will become hidden and only accessible to themselves.
If acroynon is not suspended, they can still re-publish their posts from their dashboard.
Once unpublished, this post will become invisible to the public and only accessible to Adam Roynon.
They can still re-publish the post if they are not suspended.
Thanks for keeping DEV Community safe. Here is what you can do to flag acroynon:
Unflagging acroynon will restore default visibility to their posts.
Top comments (3)
Here are my favourite parts about creating games:
I've worked on both the dev and publishing side of things, so exposed to pretty much everything (either did myself or attended meetings with those that did).
Personally, I find most of publishing a bit dull. Some of the marketing is kind of interesting, but a lot is often passed to agencies. The data analytics of player behaviour/sentiment is pretty fascinating.
Me, I'm in it for the tech. There aren't many industries that hit such a broad problem space: memory/CPU/GPU/IO limits, network bandwidth/latency, security, server scalability/response time, math, optimization, cutting-edge hardware/APIs, and so on. There's pretty significant changes every few years such that I rarely end up doing the same thing for very long and there's always new things to learn and work on.
Great answer. I'm not in the game dev space, I've built some small things in the past but I want to explore indie game dev on the side. I agree with you, the marketing and publishing doesn't seem nearly as interesting as the actual tech parts.