Oh I completely agree. My point was that if there is any legislation regarding app addiction etc, it will have to be softly worded, there is not quantifiable measure for it. As such large tech companies will be able to dismiss doing the right thing with a wave towards their screen time reports and the like.
Games in many ways are an easy target as they are mostly, not productive, and incredibly time consuming. Banning/time limiting them is a quick fix to that issue but ignores the underlying problems. Put a time cap on social media? Hold on that is my social life/only way I have of contacting friends and family/business/professional profile.
I agree it will need discussed, but how can it be implemented in a way which doesn’t unfairly restrict access to the positives of the software?
Also sorry this went a bit off the rails, was something I have been writing a report on recently.
I agree and know that Time Cap is not a long term solution and that's why we are having this discussion. 😊
So that we can find other effective ways or just stop implementing such practices in the first place.
The question is, can you create a successful user centric product without it being addicting?
The only “non addicting” apps on my phone are those which provide a service (banking, setting, camera, etc). Everything else is only there because it has a value to me in one way or another. Most of which is entertainment/procrastination.
Exactly, That's one should aim for. But as you said it hard as hell.
if there is any legislation regarding app addiction etc, it will have to be softly worded, there is not quantifiable measure for it.
Soft words and no quantifiable measures is a recipe for terrible laws. Law is a sledgehammer and will be used as such.
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