DEV Community

Graphic. team
Graphic. team

Posted on

Five Common 3D Modeling Mistakes and How to Avoid them.

3D modeling is the process of creating an object’s mathematical representation in a three-dimensional space. 3D modelers create 3D assets of environments, characters, products, tools, equipment, jewelry, clothing, and others. The history of 3D modeling dates back to the 1960s, when Ivan Sutherland, the father of Sketchpad, invented 3D models.

3D models can either be created manually or by using the latest cutting-edge technologies like CAD (computer-aided design) software. To make 3D models manually, the artist begins by creating a basic geometric shape and then adding details to it using various sculpting tools. Whereas, with CAD software, the 3D modeler creates 3D models by inputting data like dimensions, colour, materials, etc. Once this is done, the model is exported into a file format that’s compatible with other CAD software or 3D printers.

3D Modeling is a complex art and requires precision, creativity, and keen attention to details. However, there can still be some issues that even a professional 3D artist can face. Let’s take a look at the 5 common mistakes in 3D modeling and how to avoid them to become the best 3D modeling company in India.

Latest Software Used for 3D Modeling
Before we dive further into 3D modeling, it's important to stay updated about the latest 3D modeling software's and learn how to use them, including various tools, menus, and shortcuts.

Some of the latest 3D modeling software includes:

Blender
ZBrush
Autodesk 3ds Max
Fusion 360
Autodesk Maya
Houdini
SketchUp

Five Common Errors During 3D Modeling

  1. Topology

Topology is the arrangement of vertices, edges, and faces in a 3D model to give it a proper shape and structure.

Poorly constructed topology can lead to creases, gaps, artifacts, or distortion in your 3D model.

Poor topology also leads to shading, animation (deformation), and rendering (artifacts) issues.

To avoid topology issues and get a clean 3D model, 3D artists and modelers should use quads rather than triangles or n-gons and avoid long and thin polygons. Also, strive for consistency in polygon density and use edge loops and poles.

Giving your 3D model the right amount of detailing and avoiding any unnecessary complexity is important for high-quality modeling.

  1. N-gon

N-gons are polygons with five or more edges connected via five or more vertices.

These structures can cause problems in subdividing the mesh during the animation or rendering stage.

N-gons lead to unexpected shading issues, animation deformations, and issues in subdividing the surfaces.

To avoid N-gons issues, 3D modelers should try to use quads or four-sided polygons.

  1. Mesh Cleanup

3D models could include stray vertices, hidden faces, and other complex geometry.

For smooth rendering, editing, and performance, mesh should be cleaned properly to avoid any unwanted artifacts when texturing or animating.

Remove or merge edges, vertices, or faces to clean up the mesh.

You may also opt for 3D software with ‘clean-up tools’ that help you identify and fix 3D model messy geometry.

Any overcomplicated 3D model structure might lead to difficulties during editing, animation, and rendering.

  1. Overlapping

Overlapping occurs when two or more parts of the model overlap each other and intersect inappropriately.

Overlapping can cause rendering issues such as Z-fighting, leading to flickering or visual glitches. Additionally, it might make it tough to apply texturing and UV mapping.

3D modelers should use tools like ‘snap to surface’ and manually adjust vertices to avoid any overlapping.

  1. Real-World Scale

3D artists should always consider the size and measurements of an object in the real world.

Ignoring the real-world scale may lead to problems when integrating the model into larger scenes or simulations and make the scenes appear unrealistic and disjointed.

This might also cause problems with lighting, physics simulations, texture mapping, and inconsistency upon exporting the file to a different application.

3D modeling artists should use real-world reference, grid, or rule to scale the units and dimensions of 3D models in the 3D software.

Patience is the key

Creating realistic 3D models requires consistently updating yourself with the latest 3D software, practicing, and refining your skills. As a 3D modeler, you got to be a keen observer working on the minute details to get the job done right. Just in case you face any issue, consider the above-mentioned 5 common modeling errors and rectify them. Strike a balance between the project requirements and your creative vision.

Also most important, take every feedback positively. Whether it’s from your friends, family, colleagues, clients, or anyone, user feedback is important in this business, and it’s gonna help you polish your skill. So, be open-minded and welcoming to feedbacks for becoming the best 3D modeling artist.

Top comments (0)