After college, where I studied art, I spent two years working freelance for a small mobile game developer and due to the size and nature of the games and people on the team I had to wear so many hats that I was coding and administrating the art pipeline more than I was actually making art. Same with personal art projects, I spent more time working on tools than pushing out finished art. After I left the mobile team I landed my first job in an official tech capacity working as a Technical Artist for a AAA game studio and I've been following that career path since.
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After college, where I studied art, I spent two years working freelance for a small mobile game developer and due to the size and nature of the games and people on the team I had to wear so many hats that I was coding and administrating the art pipeline more than I was actually making art. Same with personal art projects, I spent more time working on tools than pushing out finished art. After I left the mobile team I landed my first job in an official tech capacity working as a Technical Artist for a AAA game studio and I've been following that career path since.