Thanks for offering to write this guides. I used to be in game development doing graphics engine stuff but rarely got an opportunity to do gameplay. Do you have much experience in gameplay mechanics?
I think there are way too many Unity and Unreal tutorials that show off their engine features. It would be nice to know more about design and mechanics because you can always look up engine features but not game mechanics.
There are also many tutorials about engine development but not many game architecture. How do different pieces fit together, how to make a working pipeline for art assets into real time usable assets, etc.
If you ever want to collaborate too, I would be interested : )
For further actions, you may consider blocking this person and/or reporting abuse
We're a place where coders share, stay up-to-date and grow their careers.
Thanks for offering to write this guides. I used to be in game development doing graphics engine stuff but rarely got an opportunity to do gameplay. Do you have much experience in gameplay mechanics?
I think there are way too many Unity and Unreal tutorials that show off their engine features. It would be nice to know more about design and mechanics because you can always look up engine features but not game mechanics.
There are also many tutorials about engine development but not many game architecture. How do different pieces fit together, how to make a working pipeline for art assets into real time usable assets, etc.
If you ever want to collaborate too, I would be interested : )