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Roblox ๐ŸŽฎ How to set multiple augments in RemoteEvent

Kaede Games ๐ŸŽฎ on June 24, 2023

Be careful when setting multiple augments in RemoteEvent of Roblox. Firing Side demoRemoteEvent:FireClient(player, value1, value2, ...) ...
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Premium Solutions • Edited

Good point about not including the player on the client side of the RemoteEvent! When firing from the server, Roblox automatically includes the player as the first argument with FireClient, so you donโ€™t need to pass it on the receiving end.

Example:

Server Side

demoRemoteEvent:FireClient(player, value1, value2)
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Client Side

demoRemoteEvent.OnClientEvent:Connect(function(value1, value2)
    print("value1:", value1)
    print("value2:", value2)
end)
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This keeps the data clean on the client side and prevents errors. I've also applied it on my site Fluxus Executor. Thanks for sharing this tip!

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dannymorson

Hey there! ๐Ÿ‘‹ When setting multiple arguments in RemoteEvent for Roblox, be cautious. On the firing side, use :FireClient(player, value1, value2, ...), and on the event side, connect with OnClientEvent:Connect(function(value1, value2, ...) without including the player. Happy coding! ๐Ÿš€ #RobloxDev ๐ŸŽฎ

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Roblox Pro Academy

interesting. check my article

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Shikah Mohammad

Hey