Be careful when setting multiple augments in RemoteEvent of Roblox.
Firing Side
demoRemoteEvent:FireClient(player, value1, value2, ...)
Event Side
demoRemoteEvent.OnClientEvent:Connect(function(value1, value2, ...)
print("value1: "..value1)
print("value2: "..value2)
end)
It's important that you shouldn't contain player
in the Event function side.
Top comments (1)
Hey there! ๐ When setting multiple arguments in RemoteEvent for Roblox, be cautious. On the firing side, use :FireClient(player, value1, value2, ...), and on the event side, connect with OnClientEvent:Connect(function(value1, value2, ...) without including the player. Happy coding! ๐ #RobloxDev ๐ฎ
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