I think concepts behind things like basic AI are very hard to discover for newcomers in a generic way. You hear about state machines and behavior trees, but not enough to actually know how to apply them yourself without a supporting library.
Thanks for the feedback! I definitely want to go over AI mechanics and discuss different approaches for implementation.
Want to learn state machines? Try the MUGEN fighting game engine, it's all state machine based.
It's not object-oriented though so be prepared for a lot of copypasting. You can check out some of my things at trinitymugen.net
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