My game ideas so far have been too ambitious for a first title, so I've decided to develop a 2D, top-down game in Unreal Engine using PaperZD. I know there are much simpler engines out there for 2D games, but I continue with UE for pedagogical reasons alone.
I thought I'd own a better GPU by now but AI has killed that dream. I move forward with my GTX 1070Ti that I bought on a whim at the computer store down the street in Watauga, Texas during the pandemic. It's loud lol, so I game on my PS5 Pro and sometimes my Switch 2.
Tech
Today I realized I had installed the "insider" version of Visual Studio 2026 which wasn't great because I'm not about to be the Internet's guineapig for Visual Studio so I downgraded, but now a certain VS Integration Tool isn't working. I'm convinced I can fix it but I'll worry about that later.

I'm using the following naming conventions:
| Asset Type | Prefix | Example |
|---|---|---|
| Level / Map | L_ |
L_FarmHouse |
| Blueprint | BP_ |
BP_Chicken |
| Texture | T_ |
T_Grass_D |
| Sprite | SPR_ |
SPR_Tree |
| Tile Set | TS_ |
TS_SpringBiome |
| Tile Map | TM_ |
TM_FarmBase |
| Widget (UI) | WBP_ |
WBP_Inventory |
Working On
I am creating my main assets for an entry to the game. I plan on creating an environment from my past, so it'll be personal which will help drive me. I am designing my code for the "battle mechanics" I'll be using. I plan on relying on UE's classes but also highly utilizing my advanced C++ skills to write some custom classes which I intend to turn into blue prints and maybe a plugin-in for the market, but we'll see. I'm obsessed with algorithms and want to incorporate many into my game in fun ways that I'm still figuring out.
There is a squirrel that lives in the tree outside my office window. I'm convinced he loves me. He just ran by. His name is Fabian because I said so.
My convertible top got stuck in the down position and my appointment to get it fixed was at 8:00 AM on literally the coldest day of the year. It was 35°F (1.66°C).
Ok, back to creating assets.


Top comments (1)
I love this so much!