Long term Java backend developer interested in microservices, DevOps, mobile dev, game dev, photography, sound design, synthesizers, photography, drawing, habits formation and podcasts.
Location
Porto, Portugal
Work
Senior Consultant/Engineer at Altran Portugal (part of Capgemini)
Hi, Lara! Congrats for making the game! I love mazes and have a sleeping project of writing a procedurally generated maze game. Is this game you just made open source?
Hi Marcelo! Thanks! It isn't open-sourced right now, but I was thinking of making it so! I want to clean up the code just a little beforehand since it's a bit messy right now (what'll happen when you rush through a project!). I'll let you know when I do have it available though. :)
That's so cool that you're making a proc gen maze game! It's a topic I'd love to learn more about. There's a book I've wanted to buy for a while now called "Mazes for Programmers". I'm thinking it might actually be a good time to give it a go soon. Anyway, I would love to see your project too! All the best with it!
Long term Java backend developer interested in microservices, DevOps, mobile dev, game dev, photography, sound design, synthesizers, photography, drawing, habits formation and podcasts.
Location
Porto, Portugal
Work
Senior Consultant/Engineer at Altran Portugal (part of Capgemini)
I have this book, and the algorithm I'm working on is actually based on an improvement made by Jamis Buck himself over one of the algos in the book! I have the PoC implementation made in Java generating a Tiled map file or printing the maze in ASCII to the terminal. Not something I can be proud of but it's on github.com/marcelocg/mazes
OK, that's really cool! Starting with ASCII and the terminal is often the first step to making something bigger and more exciting! I guess it's settled, then, I definitely need to get that book. :)
The game I've been making is just a static/kinetic maze at this point built in Unity. Now I'm wondering if I can add some proc gen features to it! Lots of possibilities to explore...
For further actions, you may consider blocking this person and/or reporting abuse
We're a place where coders share, stay up-to-date and grow their careers.
Hi, Lara! Congrats for making the game! I love mazes and have a sleeping project of writing a procedurally generated maze game. Is this game you just made open source?
Hi Marcelo! Thanks! It isn't open-sourced right now, but I was thinking of making it so! I want to clean up the code just a little beforehand since it's a bit messy right now (what'll happen when you rush through a project!). I'll let you know when I do have it available though. :)
That's so cool that you're making a proc gen maze game! It's a topic I'd love to learn more about. There's a book I've wanted to buy for a while now called "Mazes for Programmers". I'm thinking it might actually be a good time to give it a go soon. Anyway, I would love to see your project too! All the best with it!
I have this book, and the algorithm I'm working on is actually based on an improvement made by Jamis Buck himself over one of the algos in the book! I have the PoC implementation made in Java generating a Tiled map file or printing the maze in ASCII to the terminal. Not something I can be proud of but it's on github.com/marcelocg/mazes
OK, that's really cool! Starting with ASCII and the terminal is often the first step to making something bigger and more exciting! I guess it's settled, then, I definitely need to get that book. :)
The game I've been making is just a static/kinetic maze at this point built in Unity. Now I'm wondering if I can add some proc gen features to it! Lots of possibilities to explore...