In this tutorial, weโll build a desktop puzzle book generator using Python.
By the end, youโll have an app that:
Generates grid-based tracing puzzles
Shows a live preview
Exports SVG pages
Automatically builds a print-ready PDF
Supports multiple puzzles per page
Is ready for KDP / Etsy style publishing
If youโd rather jump straight to the finished code:
๐ Full source on GitHub: https://github.com/rogers-cyber/TraceGridPuzzleBook
Letโs build it step by step.
๐งฐ What Youโll Need
Make sure you have Python 3.10+ installed.
Install dependencies:
pip install pillow svgwrite reportlab ttkbootstrap cairosvg
Weโll use:
tkinter โ desktop GUI
ttkbootstrap โ modern UI theme
Pillow โ image preview
svgwrite โ vector puzzle export
reportlab โ PDF creation
cairosvg โ SVG โ PNG for PDF embedding
๐งฑ Step 1 โ Project Skeleton
Create a new file:
tracegrid.py
Start with imports:
import sys, random
from pathlib import Path
import tkinter as tk
from tkinter import filedialog, messagebox
from PIL import Image, ImageDraw, ImageTk
import svgwrite
from reportlab.pdfgen import canvas
from reportlab.lib.pagesizes import letter
import ttkbootstrap as tb
from ttkbootstrap.constants import *
Why?
tkinter โ main window
Pillow โ live preview image
svgwrite โ scalable puzzle pages
reportlab โ final PDF
ttkbootstrap โ dark themed UI
๐ง Step 2 โ Main Application Class
Everything lives inside one class:
class TraceGridPuzzleBook:
APP_NAME = "TraceGrid Puzzle Book Generator"
APP_VERSION = "1.3.0"
Define available options:
GRID_STYLES = ["Square", "Isometric", "Triangle"]
SYMBOL_TYPES = ["Dot", "Circle", "Square", "Mixed"]
EXPORT_FORMATS = ["SVG", "PNG", "PDF"]
Now initialize the window:
def __init__(self):
self.root = tk.Tk()
tb.Style(theme="darkly")
self.root.title(f"{self.APP_NAME} v{self.APP_VERSION}")
self.root.geometry("1130x620")
๐ Step 3 โ State Variables
These store user settings:
self.grid_size_var = tk.IntVar(value=5)
self.symbol_var = tk.StringVar(value="Dot")
self.path_complexity_var = tk.IntVar(value=50)
self.symbol_color_var = tk.StringVar(value="#000000")
self.line_color_var = tk.StringVar(value="#000000")
self.bg_color_var = tk.StringVar(value="#ffffff")
self.line_thickness_var = tk.IntVar(value=2)
self.symbol_radius_var = tk.IntVar(value=8)
self.rows_var = tk.IntVar(value=2)
self.cols_var = tk.IntVar(value=2)
self.pages_var = tk.IntVar(value=1)
self.output_dir = Path.home() / "TraceGridPuzzleBooks"
Each tk.Variable automatically syncs with UI widgets.
๐ผ Step 4 โ Building the Interface
Create the UI:
self._build_ui()
self._update_preview()
Inside _build_ui() we:
Create left control panels
Add collapsible sections
Add spinboxes and dropdowns
Create a center Live Preview canvas
Add buttons on the right
Example: Grid size control:
tb.Spinbox(
grid_body,
from_=3,
to=15,
textvariable=self.grid_size_var,
command=self._update_preview
).grid(row=0, column=1)
Whenever the value changes, _update_preview() redraws puzzles instantly.
๐งฉ Step 5 โ Generating a Single Puzzle Path
Each puzzle is just a random walk through a grid:
def _generate_single_puzzle(self):
size = self.grid_size_var.get()
complexity = self.path_complexity_var.get() / 100
total_steps = max(2, int(size * size * complexity))
path = [(0, 0)]
visited = set(path)
for _ in range(total_steps - 1):
x, y = path[-1]
neighbors = [
(x+dx, y+dy)
for dx, dy in [(0,1),(1,0),(0,-1),(-1,0)]
if 0 <= x+dx < size
and 0 <= y+dy < size
and (x+dx, y+dy) not in visited
]
if not neighbors:
break
next_cell = random.choice(neighbors)
visited.add(next_cell)
path.append(next_cell)
return path
Whatโs happening?
Start at (0,0)
Randomly move up/down/left/right
Never revisit a cell
Stop when complexity limit is reached
This produces clean tracing paths.
โ๏ธ Step 6 โ Drawing Puzzles (PNG Preview)
For live preview we draw with Pillow:
def _draw_puzzle_png(self, draw, path, x_offset, y_offset, cell_width, cell_height):
step = cell_width / (self.grid_size_var.get()+1)
radius = self.symbol_radius_var.get()
for i, (x, y) in enumerate(path):
px = x_offset + (x+1)*step
py = y_offset + (y+1)*step
draw.ellipse([px-radius, py-radius, px+radius, py+radius], fill=self.symbol_color_var.get())
if i > 0:
prev = path[i-1]
px0 = x_offset + (prev[0]+1)*step
py0 = y_offset + (prev[1]+1)*step
draw.line([px0, py0, px, py],
fill=self.line_color_var.get(),
width=self.line_thickness_var.get())
Dots + connecting lines = tracing puzzle.
๐ Step 7 โ Live Preview
Every UI change regenerates sample puzzles:
def _update_preview(self):
img = Image.new("RGB", (400,400), self.bg_color_var.get())
draw = ImageDraw.Draw(img)
for r in range(self.rows_var.get()):
for c in range(self.cols_var.get()):
path = self._generate_single_puzzle()
self._draw_puzzle_png(draw, path, c*200, r*200, 200, 200)
self.preview_image = ImageTk.PhotoImage(img)
self.preview_canvas.delete("all")
self.preview_canvas.create_image(0,0, anchor="nw", image=self.preview_image)
This gives instant visual feedback.
๐ Step 8 โ Exporting SVG Pages
Each page is a large SVG with multiple puzzles:
def _export_page_svg(self, filename, puzzle_paths, rows, cols):
dwg = svgwrite.Drawing(filename, size=(1000,1000))
cell_w = 1000 / cols
cell_h = 1000 / rows
for i, path in enumerate(puzzle_paths):
r = i // cols
c = i % cols
self._draw_puzzle_svg(
dwg,
path,
c*cell_w,
r*cell_h,
cell_w,
cell_h
)
dwg.save()
SVG is perfect for printing because itโs vector-based.
๐ Step 9 โ Building the PDF
We convert SVG โ PNG โ PDF:
def _export_pdf(self, pdf_filename, svg_files):
c = canvas.Canvas(str(pdf_filename), pagesize=letter)
for svg in svg_files:
from cairosvg import svg2png
png = svg.with_suffix(".png")
svg2png(url=str(svg), write_to=str(png))
img = Image.open(png)
c.drawInlineImage(img, 0, 0)
c.showPage()
c.save()
Now you have a multi-page puzzle book PDF.
โถ๏ธ Step 10 โ Run the App
Finally:
if __name__ == "__main__":
TraceGridPuzzleBook().run()
Run it:
python tracegrid.py
โ What You Now Have
A full desktop tool that can:
Generate tracing puzzles
Preview layouts live
Batch-create pages
Export SVG
Automatically produce PDF books
Support multiple puzzles per page
Customize colors, sizes, and complexity
Perfect for:
Activity books
KDP publishing
Etsy printables
Worksheets
Rapid puzzle prototyping
๐ Full Source Code
๐ https://github.com/rogers-cyber/TraceGridPuzzleBook
Feel free to fork it, improve it, or build your own puzzle generators on top.

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