đź§ A cost-reduction formula at level 98 (Fixed CPU for 8 years + Locked GPU) to reduce the cost of increasingly expensive memory and chips every year.
🔥 Core concept: The top-of-the-line 8-generation CPU, 5th generation / MTK 9500 3mm, for 2025, must be redesigned internally into a 2+3+3 configuration, a single set that allows for the longest GPU upgrade period and the most stable operation.
Use the same CPU for 8 years (2+3+3 framework).
Control costs effectively. Fixed price (no excessive RAM/Storage specs)
Uses a single GPU model (locked in from year 4) for extended production
Uses xx% software to control heat and stabilize FPS
⚙️ Development Cycle (Years 1–4)
Year 1 → Early version (same CPU + GPU)
Year 2 → 1st GPU upgrade
Year 3 → 2nd GPU upgrade
Year 4 → 3rd GPU upgrade (tuning until “most stable”)
👉 Year 4 = Point where the “most complete” GPU version is achieved
🔒 Design Lock (Years 5–8)
Years 5–8 → Uses the same GPU as year 4 (no further upgrades)
CPU remains the same (no core changes)
Focus on mass production + reducing cost per unit
👉 This period = “Maximizing profit + stability”
🔋 Battery
Years 1–4 → ~9,000 mAh
Years 5–8 → ~10,000 mAh (Increasing Value)
📱 Software
System xx% based on FPS (CPU/GPU separate)
With a flexible range (±xx%)
Avoid using duplicate values ​​across CPUs
👉 Keep the device “stable even with the same hardware”
📦 Updates
1 model → Android updates ~3 versions
Each year = a different version according to the market cycle
đź’° Cost Strategy (Most Important Point)
Keep the “device price” stable
Don't compete on unnecessarily high RAM/Storage
Focus on real-world experience (smooth + long battery life) instead of spec numbers
🏆 Summary of 98-Point Formula
🔥 “Using a single CPU for 8 years + upgrading the GPU to a stable point in year 4 and locking it down + increasing the battery + controlling with software = lowest cost while still performing well.” This would be the only standard model that, if incorporated into a standard model, would be the model with the longest production run if this formula is used to control costs.This is just raw data for writing software instructions to control heat limits. The example shows (30 45 60 90 120 144 165 185 FPS -xx% +xx%), with negative and positive values ​​for flexibility in CPU calculations. This formula can control heat in almost all situations where typical CPU performance limits on the market cannot be controlled.❌ Strict Restrictions
Absolutely do not write commands to subtract or increase the energy percentage by -0.5%, +1%, or any other amount: Locking such small numbers will conflict with the game's auto-energy usage commands, causing constant command conflicts, system malfunctions, software waste, and leading to overheating and frame drops.
Allow the system to operate freely within a wide range: Let the game automatically use its own energy percentage within the upper and lower ranges [-XX% to +XX%] that have been set. Do not interfere in the middle range.
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