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M-tre Max
M-tre Max

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This method can effectively solve mobile phone overheating problems. This software works with all CPU formulas, including the 4 + 4 CPU formula.

Thermal Mitigation Protocol: UPEA-Patch (For 2+3+3 Architecture)
​Objective:
To resolve chronic thermal throttling and energy waste in existing 2+3+3 CPU architectures by enforcing strict synchronization between display refresh rates and clock-cycle throughput.
​The Performance Ceiling Table (Thermal Sync):
The following values represent the calibrated CPU utilization ceiling (Percentage) required to maintain a thermal equilibrium of 38°C–41°C for each refresh tier:
​30 FPS/Hz: CPU Utilization Ceiling: XX.XXX%
​45 FPS/Hz: CPU Utilization Ceiling: XX.XXX%
​60 FPS/Hz: CPU Utilization Ceiling: XX.XXX%
​90 FPS/Hz: CPU Utilization Ceiling: XX.XXX%
​120 FPS/Hz: CPU Utilization Ceiling: XX.XXX%
​144 FPS/Hz: CPU Utilization Ceiling: XX.XXX%
​165 FPS/Hz: CPU Utilization Ceiling: XX.XXX%
​Implementation Impact:
​Thermal Stabilization: By locking utilization percentages, the 2+3+3 chip avoids the "Current Spike" that triggers heat surges, effectively keeping the device within the safe operating range of 38°C–41°C.
​Autonomous Control: Once these thresholds are applied at the Kernel level, the OS will automatically throttle the power draw to match the selected tier, regardless of how demanding the application is.
​No Optimization Required: This solution functions independently. It suppresses the "Over-provisioning" of the 2+3+3 architecture, allowing for a stutter-free experience without needing to re-code individual applications.
​Conclusion:
Deploying this UPEA-Patch effectively forces the 2+3+3 architecture to operate at its most efficient thermal point. This "Sync-Lock" strategy ensures the device remains cool and consistent, achieving a system stability index of XX.XXX%.
This software can lock performance, meaning it can lock the performance to a percentage of the CPU based on the screen's refresh rate (Hz) or frame rate (fps). For example, if the frame rate is 30 fps, it should be locked at a specific percentage, such as xx.xxx%, in increments of 30, 45, 60, 90, 120, 144, and 165. The software should lock the performance accordingly and calculate a performance efficiency of 99.999%.

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