UI Mistakes Developers Make (And How to Fix Them)
Clean code doesn’t guarantee a good UI.
Many interfaces feel off not because of logic bugs, but because of small, avoidable UI mistakes.
This post breaks down common UI mistakes developers make — and shows practical fixes with real code you can apply immediately.
1. Too Much Information at Once
❌ The Mistake
Trying to show everything on a single screen:
- Too many buttons
- Too many* colors*
- Too many decisions
This overwhelms users and slows them down.
✅ The Fix: Visual Hierarchy
Guide the user’s attention instead of competing for it.
/* BAD: everything looks equally important */
button {
background: blue;
font-size: 16px;
}
/* GOOD: primary vs secondary actions */
.button-primary {
background: #2563eb;
color: white;
}
.button-secondary {
background: transparent;
color: #2563eb;
}
Rule: One primary action per screen.
2. Click Targets That Are Too Small
❌ The Mistake
Tiny buttons and icons that are hard to tap — especially on mobile.
✅ The Fix: Respect Touch Targets
/* Minimum recommended touch target */
button, a {
min-width: 44px;
min-height: 44px;
}
Apple, Google, and Microsoft all recommend ~44–48px minimum.
UX principle: If it looks clickable, it should be easy to click.
3. Poor Text Contrast
❌ The Mistake
Light gray text on a white background looks “clean” — but kills readability.
✅ The Fix: Accessible Contrast
/* BAD */
color: #bdbdbd;
/* GOOD */
color: #374151; /* passes WCAG AA */
Use tools like contrast checkers, but a simple rule helps:
If you squint and can’t read it — users can’t either.
4. Inconsistent Spacing
❌ The Mistake
Random margins and padding:
- 7px here
- 13px there
- vibes-based spacing
✅ The Fix: Use a Spacing System
:root {
--space-1: 4px;
--space-2: 8px;
--space-3: 16px;
--space-4: 24px;
}
.card {
padding: var(--space-3);
}
Consistency makes UI feel intentional.
5. Forms With No Guidance
❌ The Mistake
Forms that:
- Don’t explain errors
- Clear input on submit
- Only show red borders
✅ The Fix: Helpful Feedback
<label>
Email
<input type="email" aria-describedby="email-help" />
</label>
<small id="email-help">We’ll never share your email.</small>
input:invalid {
border-color: #dc2626;
}
Error messages should explain what went wrong and how to fix it.
6. Hover-Only Interactions
❌ The Mistake
Critical info appears only on hover — which doesn’t exist on touch devices.
✅ The Fix: Progressive Disclosure
.tooltip {
opacity: 0;
}
.container:hover .tooltip,
.container:focus-within .tooltip {
opacity: 1;
}
Always support:
- Keyboard
- Touch
- Screen readers
7. Overusing Animations
❌ The Mistake
Animations everywhere — slowing things down and causing motion fatigue.
✅ The Fix: Purposeful Motion
@media (prefers-reduced-motion: reduce) {
* {
animation: none !important;
transition: none !important;
}
}
Good animation:
- Explains cause & effect
- Is fast (<200ms)
- Can be disabled
8. Designing for Developers, Not Users
❌ The Mistake
Using internal terms:
- “Execute job”
- “Initialize instance”
✅ The Fix: Human Language
// BAD
const buttonText = "Execute Operation";
// GOOD
const buttonText = "Save Changes";
If your mom wouldn’t understand it, rewrite it.
9. Ignoring Empty States
❌ The Mistake
Blank screens when there’s no data.
✅ The Fix: Helpful Empty States
<div class="empty-state">
<h3>No projects yet</h3>
<p>Create your first project to get started.</p>
<button>Create Project</button>
</div>
Empty states are onboarding moments.
10. Assuming Users Will “Figure It Out”
❌ The Mistake
If users struggle, the UI failed — not the user.
✅ The Fix: Clarity Over Cleverness
- Prefer clear labels over icons-only
- Prefer boring UI over confusing UI
Final Thoughts
Great UI isn’t about fancy visuals.
It’s about reducing friction, guiding attention, and respecting users.
Most UI issues aren’t hard to fix — they’re just easy to overlook.
If this helped you, consider sharing it with another developer who “doesn’t care about UI” 😉
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