As developers, we focus on making things work.
Users care about how things feel.
Good UI/UX doesn’t require design skills—just clear thinking and consistency.
UI is what users see: buttons, colors, spacing.
UX is how it feels: clarity, flow, feedback.
Rule of thumb:
UI is about pixels. UX is about decisions.
Key Principles:
Clarity Over Cleverness
If users have to think, UX is failing.
Use clear labels, obvious actions, and predictable behavior.Spacing Is a Feature
Whitespace creates structure and focus.
Group related items and avoid clutter.Consistency Reduces Confusion
Same action should look and behave the same everywhere.
Consistency lowers cognitive load.Color Has Meaning
Green for success, red for danger, blue for primary actions.
Never rely on color alone—accessibility matters.Make Actions Obvious
Clickable elements should look clickable and give feedback.
Micro-interactions improve user confidence.Reduce User Decisions
Fewer choices mean less friction.
Use smart defaults and step-by-step flows.Test Like a User
Hand your app to someone and stay silent.
If they struggle, you’ve found UX debt.
Final Thought:
Good UI/UX is about empathy, clarity, and consistency.
If you can write clean code, you can build great user experiences.
Top comments (0)