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Castlevania (NES)

Play Castlevania

There's something special about that first time you boot up Castlevania. The dark title screen, the Organ Bridge music, the feeling that you're about to step into a horror movie. Released in 1986 by Konami, this NES classic didn't just introduce us to Simon Belmont and his whip—it created one of gaming's most enduring franchises.

Castlevania is a side-scrolling platformer where you control Simon Belmont, descendant of the vampire hunters who once defeated Dracula. Armed with the legendary Vampire Killer whip, you must traverse 18 stages across six blocks to reach Dracula's castle and destroy the Count once and for all. The gameplay is methodical, deliberate, and often punishing—but never unfair.

The controls are simple but with intentional weight. Simon can walk, jump, crouch, climb stairs, and crack his whip. That whip is your primary weapon, and it starts short but can be upgraded to a longer chain by finding hidden items. The delay between pressing the button and the whip actually extending adds a tactical element—you need to learn the timing. You're not playing a speed run; you're playing a careful, measured march through a castle filled with nightmares.

What makes Castlevania memorable is its atmosphere of dread. Each stage block culminates in a boss fight against a classic horror monster: Frankenstein's monster and his hound, the monstrous Medusa, the Grim Reaper in his grim robe, the mummy-like Creature, and finally Dracula himself. These aren't just enemies—they're set pieces that test everything you've learned. The music by Kinuyo Yamashita and Satoe Terashima is famously spooky, from the haunting Stage 1 theme to the frantic boss battle compositions.

The sub-weapons add strategic depth. You find them by destroying candles, and they consume hearts (dropped by enemies). Throwing knives travel straight, axes arc, holy water creates a fiery explosion, the magic watch freezes everything on screen, and the cross boomerangs back and forth. Only one can be held at a time, so you have to choose: do you keep the watch for those tight situations, or the axe for more damage? It's a simple system that creates meaningful decisions.

The level design is where Castlevania shines. Stages are filled with hidden items—invisible blocks, false walls, hidden candles. You learn to whip every brick, to test jumps, to watch for those damned flying Medusa heads that turn you to stone. The difficulty is notorious, but it's fair. Each death teaches you something: the timing of the skeletons, the pattern of the mermen, the safe spot behind that pillar during the boss fight. When you finally conquer a stage, it feels earned.

And then there's the presentation. The NES sprite work is gorgeous—Simon's blue outfit, the reds and purples of the castle interiors, the detailed enemies. The background details like chandeliers, stained glass, and stone corridors create a cohesive gothic world. The game knows it's a horror movie, and it leans into that completely.

Castlevania set the template for everything that followed: the whip combat, the sub-weapon system, the horror movie monsters, the journey through Dracula's castle. It influenced an entire genre of action-platformers. But more than that, it proved that a game could be genuinely atmospheric, that tension and dread could be as powerful as excitement. That feeling of creeping forward, whip at the ready, hearing that boss music start—that's classic Castlevania.

Is it perfect? It's definitely of its time. The password system means no saving. Some of the hidden items are almost impossible to discover without a guide. And you will die—a lot, especially in Stage 13 (the infamous "damned flying Medusa heads" stage). But that's part of the charm. When you finally see Dracula's coffin crumble and escape as the castle collapses, you'll feel like a true vampire hunter.

If you've ever wondered where that moody, gothic action-platformer feeling came from, play Castlevania. It's simple, sometimes frustrating, but always compelling. And 38 years later, that Vampire Killer whip still echoes through gaming.

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