For me the hardest part really is to set a limited list of features that will be implemented in the game. My lists are pretty much endless therefore I don't feel like I reach my goals ever. That can be frustrating.
Have you ever thought about a multiplayer? Maybe socket.io?
Btw: your last commit in your electron package.json made me laugh :D
It's definitely not easy to deal with that. Especially if it's an open project with no deadline.
I think asking yourself how much time you actually want to spend on the project might help a little bit.
Maybe doing something like #100DaysofGameDev or similar challenge would help in scoping down :0
Twice I've thought about making games using socket.io, twice I've just made a single player instead. I'd love to actually make that one day!
Hehehe yeah I work on different machines and I updated that thing so many times it got me a little bit fruity about it :'D
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Great work again!
For me the hardest part really is to set a limited list of features that will be implemented in the game. My lists are pretty much endless therefore I don't feel like I reach my goals ever. That can be frustrating.
Have you ever thought about a multiplayer? Maybe socket.io?
Btw: your last commit in your electron package.json made me laugh :D
Thank you!
It's definitely not easy to deal with that. Especially if it's an open project with no deadline.
I think asking yourself how much time you actually want to spend on the project might help a little bit.
Maybe doing something like #100DaysofGameDev or similar challenge would help in scoping down :0
Twice I've thought about making games using socket.io, twice I've just made a single player instead. I'd love to actually make that one day!
Hehehe yeah I work on different machines and I updated that thing so many times it got me a little bit fruity about it :'D