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Sebastien Lato
Sebastien Lato

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SwiftUI Gesture System Internals

SwiftUI gestures look simple on the surface:

.onTapGesture { }
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But under the hood, SwiftUI has a powerful, layered gesture system that decides:

  • which gesture wins
  • which gesture fails
  • which gesture runs simultaneously
  • when gestures cancel each other
  • how gestures propagate through the view tree

Most gesture bugs happen because developers don’t understand gesture precedence and resolution.

This post breaks down how SwiftUI gestures actually work, from the engine level β€” so you can build reliable, predictable, complex interactions.


🧠 The Core Gesture Model

SwiftUI gestures follow this pipeline:

Touch input
   ↓
Hit-testing
   ↓
Gesture recognition
   ↓
Gesture competition
   ↓
Resolution (win / fail / simultaneous)
   ↓
State updates
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Multiple gestures can observe the same touch β€” but not all will win.


πŸ– 1. Gesture Types in SwiftUI

SwiftUI provides several primitive gestures:

  • TapGesture
  • LongPressGesture
  • DragGesture
  • MagnificationGesture
  • RotationGesture

These are value types, composed into the view tree.


🧩 2. Gestures Are Attached to Views β€” Not the Screen

Text("Hello")
    .onTapGesture { print("Tapped") }
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This gesture exists only where the view is hit-tested.

Key rule:
πŸ“Œ If a view has no size or is transparent to hit-testing, its gesture won’t fire.

Use:

.contentShape(Rectangle())
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to define a tappable area.


βš”οΈ 3. Gesture Competition: Who Wins?

When multiple gestures detect the same touch, SwiftUI resolves them in this order:

  1. Exclusive gestures (default)
  2. High-priority gestures
  3. Simultaneous gestures
  4. Parent gestures

By default:

The deepest child gesture wins.


πŸ₯‡ 4. highPriorityGesture

Overrides child gesture precedence.

.view
    .highPriorityGesture(
        TapGesture().onEnded { print("Parent tap") }
    )
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Use when:

  • parent must intercept touches
  • child interactions must not block parent logic

Be careful β€” this can break expected UX.


🀝 5. simultaneousGesture

Allows gestures to fire together.

.view
    .simultaneousGesture(
        TapGesture().onEnded { print("Also tapped") }
    )
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Use for:

  • analytics
  • haptics
  • secondary effects
  • logging interactions

This does not block other gestures.


πŸ”— 6. Composing Gestures

SwiftUI lets you combine gestures explicitly.

Sequence (one after another)

LongPressGesture()
    .sequenced(before: DragGesture())
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Simultaneous

TapGesture()
    .simultaneously(with: LongPressGesture())
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Exclusive

TapGesture()
    .exclusively(before: DragGesture())
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This gives full control over gesture flow.


πŸ“ 7. Gesture State vs View State

Use @GestureState for temporary gesture values.

@GestureState private var dragOffset = CGSize.zero
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Key properties:

  • resets automatically
  • does not trigger permanent state updates
  • perfect for animations

Example:

DragGesture()
    .updating($dragOffset) { value, state, _ in
        state = value.translation
    }
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πŸ“Œ Use @GestureState for motion, @State for results.


πŸ”„ 8. Gesture Lifecycle

Every gesture has phases:

  • .onChanged
  • .onEnded
  • .updating

Internally:

  • gestures can fail
  • gestures can cancel
  • gestures can restart

This is why gestures sometimes feel β€œjumpy” when identity changes.


🧱 9. Gesture Propagation & View Identity

If a view is recreated:

  • gestures are recreated
  • gesture state resets
  • in-progress gestures cancel

Common causes:

  • changing id()
  • conditional views
  • list identity issues
  • parent invalidations

πŸ“Œ Stable identity = stable gesture behavior.


πŸ“œ 10. ScrollView vs Gestures

ScrollView owns a high-priority drag gesture.

This is why:

  • child drag gestures sometimes don’t fire
  • custom swipe gestures feel broken

Solutions:

  • use simultaneousGesture
  • attach gesture to overlay
  • disable scrolling temporarily
  • use gesture(_:including:)

Example:

.gesture(drag, including: .subviews)
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⚠️ 11. Common Gesture Bugs (And Fixes)

❌ Gesture not firing

  • View has zero size
  • Missing contentShape
  • Hit-testing disabled

❌ Gesture cancels randomly

  • View identity changed
  • Parent re-rendered
  • Navigation transition

❌ Scroll conflicts

  • Competing drag gestures
  • Wrong priority

Understanding the system fixes all of these.


🧠 Mental Model Cheat Sheet

  • Gestures live on views
  • Identity matters
  • Children win by default
  • Priority changes behavior
  • Simultaneous gestures don’t block
  • GestureState is ephemeral
  • ScrollView is aggressive
  • Layout affects hit-testing

πŸš€ Final Thoughts

SwiftUI gestures are not magic β€” they’re a deterministic system.

Once you understand:

  • competition
  • priority
  • identity
  • propagation

You can build:

  • swipe actions
  • custom sliders
  • drag-to-dismiss
  • multi-touch interactions
  • advanced animations

…without fighting SwiftUI.

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