The shift from static images to real-time browser manipulation is opening huge doors for UI/UX designers. When we look at how Glitch Studio utilizes the Canvas API to render complex retro filters, it shows that the browser is no longer just a document viewer—it's a full-fledged creative engine. I’d love to know if people prefer using CSS filters or raw Canvas for these kinds of heavy visual distortions? Personally, seeing the performance of tools built on WebGL for things like chromatic aberration really makes me lean towards the latter for high-fidelity 'glitch' art.
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