Thanks Pascal, that sounds like a good way to work! I usually tell my customers I only work 4 days a week, which mostly means Monday to Friday when trying to fit in a company schedule as a freelancer, but often it also means still working on Fridays anyway, after doing some of my inspirational ~20% like learning, writing, walking or some other sort of "procrastination" before my weekend. (I learned to embrace procrastination as a good thing as long as I get enough work done).
I kept wondering how some people like yourself manage to post quality content on a regular basis. I also started to draft more than one article when I find time for writing, but as DEV's gamification (and rumors that algorithms in general tend to favor posting often and regularly) might push creators to rather strive for the "achievement" of a long weekly publication streak instead of focusing on quality content.
Your article appeared just in time when I was about to finish my rant about gamification favoring quantity over quality, so I thought you deserved a quotation as one example of how to publish a lot without sacrificing quality. That this is only possible if you have enough spare time for research and writing, was exactly what I suspected from my own experience.
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Thanks Pascal, that sounds like a good way to work! I usually tell my customers I only work 4 days a week, which mostly means Monday to Friday when trying to fit in a company schedule as a freelancer, but often it also means still working on Fridays anyway, after doing some of my inspirational ~20% like learning, writing, walking or some other sort of "procrastination" before my weekend. (I learned to embrace procrastination as a good thing as long as I get enough work done).
I kept wondering how some people like yourself manage to post quality content on a regular basis. I also started to draft more than one article when I find time for writing, but as DEV's gamification (and rumors that algorithms in general tend to favor posting often and regularly) might push creators to rather strive for the "achievement" of a long weekly publication streak instead of focusing on quality content.
Your article appeared just in time when I was about to finish my rant about gamification favoring quantity over quality, so I thought you deserved a quotation as one example of how to publish a lot without sacrificing quality. That this is only possible if you have enough spare time for research and writing, was exactly what I suspected from my own experience.